9#include "AtmosphericFog.generated.h"
15UCLASS(
showcategories=(Movement,
Rendering,
Transformation, DataLayers,
"Input|MouseInput",
"Input|TouchInput"),
ClassGroup=
Fog,
hidecategories=(
Info,
Object,
Input), MinimalAPI, notplaceable)
26 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category =
Atmosphere, meta = (AllowPrivateAccess =
"true"))
29#if WITH_EDITORONLY_DATA
39#if WITH_EDITORONLY_DATA
Please use the SkyAtmosphere component instead UAtmosphericFogComponent
Definition AtmosphericFogComponent.h:25
Please use the SkyAtmosphere actor instead AAtmosphericFog
Definition AtmosphericFog.h:27
ENGINE_API class UAtmosphericFogComponent * GetAtmosphericFogComponent()
Definition AtmosphericFog.h:37
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UnrealType.h:3087
Definition ObjectPtr.h:488