UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AtmosphericFog.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "AtmosphericFog.generated.h"
10
15UCLASS(showcategories=(Movement, Rendering, Transformation, DataLayers, "Input|MouseInput", "Input|TouchInput"), ClassGroup=Fog, hidecategories=(Info,Object,Input), MinimalAPI, notplaceable)
16class UE_DEPRECATED(4.26, "Please use the SkyAtmosphere actor instead.") AAtmosphericFog : public AInfo
17{
19
20private:
21#if WITH_EDITOR
22 virtual bool ActorTypeSupportsDataLayer() const override { return true; }
23#endif
24
26 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = Atmosphere, meta = (AllowPrivateAccess = "true"))
28
29#if WITH_EDITORONLY_DATA
31 UPROPERTY()
33#endif
34
35public:
38
39#if WITH_EDITORONLY_DATA
42#endif
43};
44
45
46
47
48
Please use the SkyAtmosphere component instead UAtmosphericFogComponent
Definition AtmosphericFogComponent.h:25
Please use the SkyAtmosphere actor instead AAtmosphericFog
Definition AtmosphericFog.h:27
ENGINE_API class UAtmosphericFogComponent * GetAtmosphericFogComponent()
Definition AtmosphericFog.h:37
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UnrealType.h:3087
Definition ObjectPtr.h:488