#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GameFramework/Info.h"
#include "AtmosphericFog.generated.h"
Go to the source code of this file.
|
| | UCLASS (showcategories=(Movement, Rendering, Transformation, DataLayers, "Input|MouseInput", "Input|TouchInput"), ClassGroup=Fog, hidecategories=(Info, Object, Input), MinimalAPI, notplaceable) class UE_DEPRECATED(4.26 |
| |
| ENGINE_API class UAtmosphericFogComponent * | GetAtmosphericFogComponent () |
| |
◆ GetAtmosphericFogComponent()
Returns AtmosphericFogComponent subobject
◆ UCLASS()
| UCLASS |
( |
showcategories |
= (Movement, Rendering, Transformation, DataLayers, "Input|MouseInput", "Input|TouchInput"), |
|
|
ClassGroup |
= Fog, |
|
|
hidecategories |
= (Info,Object,Input), |
|
|
MinimalAPI |
, |
|
|
notplaceable |
|
|
) |
| |
◆ AAtmosphericFog