UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AudioDecompress.cpp File Reference
#include "AudioDecompress.h"
#include "AudioDevice.h"
#include "Engine/Engine.h"
#include "Hash/xxhash.h"
#include "Interfaces/IAudioFormat.h"
#include "AudioStreamingCache.h"
#include "Misc/CoreStats.h"
#include "Misc/ScopeRWLock.h"
#include "Stats/StatsTrace.h"
#include "Sound/StreamedAudioChunkSeekTable.h"

Namespaces

namespace  AudioDecompressPrivate
 

Macros

#define WITH_AUDIO_DECODER_DIAGNOSTICS   (0)
 
#define DECODER_MATCHES_WAVE(STR)   (false)
 

Functions

bool ShouldUseBackgroundPoolFor_FAsyncRealtimeAudioTask ()
 

Variables

FAutoConsoleVariableRef AudioDecompressPrivate::CVarEnableRetainingNextPlayingChunk (TEXT("au.streamcache.RetainNextChunk"), bEnableRetainingNextPlayingChunkCVar, TEXT("Keep a reference to next to play chunk"), ECVF_Default)
 

Macro Definition Documentation

◆ DECODER_MATCHES_WAVE

#define DECODER_MATCHES_WAVE (   STR)    (false)

◆ WITH_AUDIO_DECODER_DIAGNOSTICS

#define WITH_AUDIO_DECODER_DIAGNOSTICS   (0)

Function Documentation

◆ ShouldUseBackgroundPoolFor_FAsyncRealtimeAudioTask()

bool ShouldUseBackgroundPoolFor_FAsyncRealtimeAudioTask ( )