UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AudioMixerPlatformNonRealtime.cpp File Reference
#include "AudioMixerPlatformNonRealtime.h"
#include "AudioMixer.h"
#include "AudioMixerDevice.h"
#include "AudioPluginUtilities.h"
#include "HAL/PlatformAffinity.h"
#include "Misc/App.h"
#include "Interfaces/IAudioFormat.h"
#include "AudioDevice.h"
#include "CoreGlobals.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/MessageDialog.h"
#include "AudioCompressionSettingsUtils.h"

Namespaces

namespace  Audio
 NO_LOGGING.
 

Macros

#define HAS_COMPRESSED_AUDIO_INFO_CLASS   0
 

Variables

FAutoConsoleVariableRef CVarDefaultRenderFrameSize (TEXT("au.nrt.RenderFrameSize"), DefaultRenderFrameSizeCvar, TEXT("n: Number of frames to render."), ECVF_Default)
 
FAutoConsoleVariableRef CVarRenderEveryTick (TEXT("au.nrt.RenderEveryTick"), RenderEveryTickCvar, TEXT("n: Number of frames to render."), ECVF_Default)
 

Macro Definition Documentation

◆ HAS_COMPRESSED_AUDIO_INFO_CLASS

#define HAS_COMPRESSED_AUDIO_INFO_CLASS   0

Variable Documentation

◆ CVarDefaultRenderFrameSize

FAutoConsoleVariableRef CVarDefaultRenderFrameSize(TEXT("au.nrt.RenderFrameSize"), DefaultRenderFrameSizeCvar, TEXT("n: Number of frames to render."), ECVF_Default) ( TEXT("au.nrt.RenderFrameSize")  ,
DefaultRenderFrameSizeCvar  ,
TEXT("n: Number of frames to render." ,
ECVF_Default   
)

◆ CVarRenderEveryTick

FAutoConsoleVariableRef CVarRenderEveryTick(TEXT("au.nrt.RenderEveryTick"), RenderEveryTickCvar, TEXT("n: Number of frames to render."), ECVF_Default) ( TEXT("au.nrt.RenderEveryTick")  ,
RenderEveryTickCvar  ,
TEXT("n: Number of frames to render." ,
ECVF_Default   
)