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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "HAL/ThreadSafeCounter.h"#include "Containers/IndirectArray.h"#include "Containers/Queue.h"#include "Stats/Stats.h"#include "ContentStreaming.h"#include "Async/AsyncWork.h"#include "Async/AsyncFileHandle.h"#include "HAL/ThreadSafeBool.h"#include "AudioStreaming.h"#include "Sound/SoundWave.h"#include "Sound/SoundWaveLoadingBehavior.h"#include "Templates/DontCopy.h"#include "Templates/UniqueObj.h"#include "UObject/ObjectKey.h"Go to the source code of this file.
Classes | |
| class | FAudioChunkCache |
| struct | FAudioChunkCache::FChunkKey |
| struct | FAudioChunkCache::FCacheMissEntry |
| struct | FCachedAudioStreamingManagerParams |
| struct | FCachedAudioStreamingManagerParams::FCacheDimensions |
| struct | FCachedAudioStreamingManager |
Macros | |
| #define | DEBUG_STREAM_CACHE !UE_BUILD_SHIPPING |
Functions | |
| ENGINE_API | DECLARE_LOG_CATEGORY_EXTERN (LogAudioStreamCaching, Display, All) |
| bool | operator< (const FAudioChunkCache &Element1, const FAudioChunkCache &Element2) |
| #define DEBUG_STREAM_CACHE !UE_BUILD_SHIPPING |
| ENGINE_API DECLARE_LOG_CATEGORY_EXTERN | ( | LogAudioStreamCaching | , |
| Display | , | ||
| All | |||
| ) |
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inline |