UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTTask_MoveTo.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "InputCoreTypes.h"
9#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
11#endif
12#include "AITypes.h"
16#include "BTTask_MoveTo.generated.h"
17
18class UAITask_MoveTo;
19class UBlackboardComponent;
20
33
38UCLASS(config=Game, MinimalAPI)
40{
42
43
44 UPROPERTY(config, Category = Node, EditAnywhere, meta=(ClampMin = "0.0", UIMin="0.0"))
45 FValueOrBBKey_Float AcceptableRadius;
46
48 UPROPERTY(Category = Node, EditAnywhere)
50
54 UPROPERTY(Category = Blackboard, EditAnywhere, meta = (EditCondition = "bObserveBlackboardValue", ClampMin = "1", UIMin = "1"))
55 FValueOrBBKey_Float ObservedBlackboardValueTolerance;
56
57 UPROPERTY(Category = Node, EditAnywhere, DisplayName = AllowStrafe)
58 FValueOrBBKey_Bool bAllowStrafe;
59
61 UPROPERTY(Category = Node, EditAnywhere, AdvancedDisplay, DisplayName = AllowPartialPath)
62 FValueOrBBKey_Bool bAllowPartialPath;
63
65 UPROPERTY(Category = Node, EditAnywhere, AdvancedDisplay, DisplayName = TrackMovingGoal)
66 FValueOrBBKey_Bool bTrackMovingGoal;
67
69 UPROPERTY(Category = Node, EditAnywhere, AdvancedDisplay, DisplayName = RequireNavigableEndLocation)
70 FValueOrBBKey_Bool bRequireNavigableEndLocation;
71
73 UPROPERTY(Category = Node, EditAnywhere, AdvancedDisplay, DisplayName = ProjectGoalLocation)
74 FValueOrBBKey_Bool bProjectGoalLocation;
75
77 UPROPERTY(Category = Node, EditAnywhere, DisplayName = ReachTestIncludesAgentRadius)
78 FValueOrBBKey_Bool bReachTestIncludesAgentRadius;
79
81 UPROPERTY(Category = Node, EditAnywhere, DisplayName = ReachTestIncludesGoalRadius)
82 FValueOrBBKey_Bool bReachTestIncludesGoalRadius;
83
85 UPROPERTY(Category = Node, EditAnywhere, DisplayName = StartFromPreviousPath)
86 FValueOrBBKey_Bool bStartFromPreviousPath;
87
89 uint32 bUsePathfinding : 1;
90
91 UPROPERTY()
92 uint32 bObserveBlackboardValue : 1;
93
94 AIMODULE_API virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
95 AIMODULE_API virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
96 AIMODULE_API virtual void OnTaskFinished(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTNodeResult::Type TaskResult) override;
97 AIMODULE_API virtual uint16 GetInstanceMemorySize() const override;
98 AIMODULE_API virtual void InitializeMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryInit::Type InitType) const override;
99 AIMODULE_API virtual void CleanupMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryClear::Type CleanupType) const override;
100
101 AIMODULE_API virtual void OnGameplayTaskDeactivated(UGameplayTask& Task) override;
102 AIMODULE_API virtual void OnMessage(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, FName Message, int32 RequestID, bool bSuccess) override;
103 AIMODULE_API EBlackboardNotificationResult OnBlackboardValueChange(const UBlackboardComponent& Blackboard, FBlackboard::FKey ChangedKeyID);
104
105 AIMODULE_API virtual void DescribeRuntimeValues(const UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTDescriptionVerbosity::Type Verbosity, TArray<FString>& Values) const override;
106 AIMODULE_API virtual FString GetStaticDescription() const override;
107
108#if WITH_EDITOR
109 AIMODULE_API virtual FName GetNodeIconName() const override;
110#endif // WITH_EDITOR
111
112protected:
113
114 AIMODULE_API virtual EBTNodeResult::Type PerformMoveTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory);
115
117 AIMODULE_API virtual UAITask_MoveTo* PrepareMoveTask(UBehaviorTreeComponent& OwnerComp, UAITask_MoveTo* ExistingTask, FAIMoveRequest& MoveRequest);
118};
EBlackboardNotificationResult
Definition BehaviorTreeTypes.h:62
bool bSuccess
Definition ConvexDecomposition3.cpp:819
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition Array.h:670
Definition SubclassOf.h:30
Definition AITask_MoveTo.h:19
Definition BTTask_BlackboardBase.h:14
Definition BTTask_MoveTo.h:40
Definition BehaviorTreeComponent.h:105
Definition GameplayTask.h:146
Type
Definition BehaviorTreeTypes.h:217
Type
Definition BehaviorTreeTypes.h:135
Type
Definition BehaviorTreeTypes.h:126
Type
Definition BehaviorTreeTypes.h:87
Definition AITypes.h:462
Definition AITypes.h:403
Definition BTTask_MoveTo.h:22
FAIRequestID MoveRequestID
Definition BTTask_MoveTo.h:24
uint8 bObserverCanFinishTask
Definition BTTask_MoveTo.h:31
TWeakObjectPtr< UAITask_MoveTo > Task
Definition BTTask_MoveTo.h:29
FDelegateHandle BBObserverDelegateHandle
Definition BTTask_MoveTo.h:26
FVector PreviousGoalLocation
Definition BTTask_MoveTo.h:27
Definition BlackboardKey.h:18
Definition ValueOrBBKey.h:124
Definition ValueOrBBKey.h:152
Definition ValueOrBBKey.h:246
Definition WeakObjectPtrTemplates.h:25