9#include "BlendSpaceLibrary.generated.h"
31 UFUNCTION(BlueprintCallable, Category =
"Blend Space", meta = (BlueprintThreadSafe, ExpandEnumAsExecs =
"Result"))
35 UFUNCTION(BlueprintPure, Category =
"Blend Space", meta = (BlueprintThreadSafe, DisplayName =
"Convert to Blend Space (Pure)"))
44 UFUNCTION(BlueprintPure, Category =
"Blend Space", meta = (BlueprintThreadSafe))
48 UFUNCTION(BlueprintPure, Category =
"Blend Space", meta = (BlueprintThreadSafe))
52 UFUNCTION(BlueprintCallable, Category =
"Blend Space", meta = (BlueprintThreadSafe))
EAnimNodeReferenceConversionResult
Definition AnimNodeReference.h:16
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition BlendSpaceLibrary.h:26
UFUNCTION(BlueprintPure, Category="Blend Space", meta=(BlueprintThreadSafe, DisplayName="Convert to Blend Space (Pure)")) static void ConvertToBlendSpacePure(const FAnimNodeReference &Node
Definition BlueprintFunctionLibrary.h:16
Definition AnimNodeReference.h:24
FVector GetPosition() const
Definition AnimNode_BlendSpaceGraphBase.h:25
TObjectPtr< const UBlendSpace > BlendSpace
Definition AnimNode_BlendSpaceGraphBase.h:61
ANIMGRAPHRUNTIME_API void SnapToPosition(const FVector &NewPosition)
Definition AnimNode_BlendSpaceGraphBase.cpp:120
FVector GetFilteredPosition() const
Definition AnimNode_BlendSpaceGraphBase.h:28
Definition AnimNode_BlendSpaceGraph.h:12
Definition BlendSpaceLibrary.h:15