UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BlendSpacePlayerLibrary.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "BlendSpacePlayerLibrary.generated.h"
10
12
13USTRUCT(BlueprintType)
20
24UCLASS(MinimalAPI)
26{
28
29public:
31 UFUNCTION(BlueprintCallable, Category = "Blend Space Player", meta = (BlueprintThreadSafe, ExpandEnumAsExecs = "Result"))
33
35 UFUNCTION(BlueprintPure, Category = "Blend Space Player", meta = (BlueprintThreadSafe, DisplayName = "Convert to Blend Space Player"))
36 static void ConvertToBlendSpacePlayerPure(const FAnimNodeReference& Node, FBlendSpacePlayerReference& BlendSpacePlayer, bool& Result)
37 {
39 BlendSpacePlayer = ConvertToBlendSpacePlayer(Node, ConversionResult);
41 }
42
44 UFUNCTION(BlueprintCallable, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
46
48 UFUNCTION(BlueprintCallable, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
49 static ANIMGRAPHRUNTIME_API FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(const FAnimUpdateContext& UpdateContext, const FBlendSpacePlayerReference& BlendSpacePlayer, UBlendSpace* BlendSpace, float BlendTime = 0.2f);
50
52 UFUNCTION(BlueprintCallable, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
54
56 UFUNCTION(BlueprintCallable, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
58
60 UFUNCTION(BlueprintCallable, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
62
64 UFUNCTION(BlueprintPure, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
66
68 UFUNCTION(BlueprintPure, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
70
72 UFUNCTION(BlueprintPure, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
74
76 UFUNCTION(BlueprintPure, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
78
80 UFUNCTION(BlueprintPure, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
82
84 UFUNCTION(BlueprintPure, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
86
88 UFUNCTION(BlueprintCallable, Category = "Blend Space Player", meta = (BlueprintThreadSafe))
90};
91
92
93
EAnimNodeReferenceConversionResult
Definition AnimNodeReference.h:16
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition BlendSpacePlayerLibrary.h:26
Definition BlendSpace.h:467
Definition BlueprintFunctionLibrary.h:16
Definition AnimNodeReference.h:24
virtual bool SetPlayRate(float InPlayRate) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
Definition AnimNode_BlendSpacePlayer.h:95
virtual bool GetLoop() const final
Definition AnimNode_BlendSpacePlayer.h:74
virtual bool SetResetPlayTimeWhenBlendSpaceChanges(bool bReset) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
Definition AnimNode_BlendSpacePlayer.h:80
virtual bool SetBlendSpace(UBlendSpace *InBlendSpace) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
Definition AnimNode_BlendSpacePlayer.h:89
ANIMGRAPHRUNTIME_API void SnapToPosition(const FVector &NewPosition)
Definition AnimNode_BlendSpacePlayer.cpp:163
virtual bool SetLoop(bool bInLoop) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
Definition AnimNode_BlendSpacePlayer.h:98
Definition AnimNode_BlendSpacePlayer.h:122
virtual ANIMGRAPHRUNTIME_API bool ShouldResetPlayTimeWhenBlendSpaceChanges() const override
Definition AnimNode_BlendSpacePlayer.cpp:415
virtual ANIMGRAPHRUNTIME_API FVector GetPosition() const override
Definition AnimNode_BlendSpacePlayer.cpp:345
virtual ANIMGRAPHRUNTIME_API float GetPlayRate() const override
Definition AnimNode_BlendSpacePlayer.cpp:373
virtual ANIMGRAPHRUNTIME_API float GetStartPosition() const override
Definition AnimNode_BlendSpacePlayer.cpp:420
virtual ANIMGRAPHRUNTIME_API UBlendSpace * GetBlendSpace() const override
Definition AnimNode_BlendSpacePlayer.cpp:425
Definition AnimExecutionContext.h:158
Definition BlendSpacePlayerLibrary.h:15