9#include "BlendSpacePlayerLibrary.generated.h"
31 UFUNCTION(BlueprintCallable, Category =
"Blend Space Player", meta = (BlueprintThreadSafe, ExpandEnumAsExecs =
"Result"))
35 UFUNCTION(BlueprintPure, Category =
"Blend Space Player", meta = (BlueprintThreadSafe, DisplayName =
"Convert to Blend Space Player"))
44 UFUNCTION(BlueprintCallable, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
48 UFUNCTION(BlueprintCallable, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
52 UFUNCTION(BlueprintCallable, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
56 UFUNCTION(BlueprintCallable, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
60 UFUNCTION(BlueprintCallable, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
64 UFUNCTION(BlueprintPure, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
68 UFUNCTION(BlueprintPure, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
72 UFUNCTION(BlueprintPure, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
76 UFUNCTION(BlueprintPure, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
80 UFUNCTION(BlueprintPure, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
84 UFUNCTION(BlueprintPure, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
88 UFUNCTION(BlueprintCallable, Category =
"Blend Space Player", meta = (BlueprintThreadSafe))
EAnimNodeReferenceConversionResult
Definition AnimNodeReference.h:16
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition BlendSpacePlayerLibrary.h:26
Definition BlendSpace.h:467
Definition BlueprintFunctionLibrary.h:16
Definition AnimNodeReference.h:24
virtual bool SetPlayRate(float InPlayRate) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
Definition AnimNode_BlendSpacePlayer.h:95
virtual bool GetLoop() const final
Definition AnimNode_BlendSpacePlayer.h:74
virtual bool SetResetPlayTimeWhenBlendSpaceChanges(bool bReset) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
Definition AnimNode_BlendSpacePlayer.h:80
virtual bool SetBlendSpace(UBlendSpace *InBlendSpace) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
Definition AnimNode_BlendSpacePlayer.h:89
ANIMGRAPHRUNTIME_API void SnapToPosition(const FVector &NewPosition)
Definition AnimNode_BlendSpacePlayer.cpp:163
virtual bool SetLoop(bool bInLoop) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
Definition AnimNode_BlendSpacePlayer.h:98
Definition AnimNode_BlendSpacePlayer.h:122
virtual ANIMGRAPHRUNTIME_API bool ShouldResetPlayTimeWhenBlendSpaceChanges() const override
Definition AnimNode_BlendSpacePlayer.cpp:415
virtual ANIMGRAPHRUNTIME_API FVector GetPosition() const override
Definition AnimNode_BlendSpacePlayer.cpp:345
virtual ANIMGRAPHRUNTIME_API float GetPlayRate() const override
Definition AnimNode_BlendSpacePlayer.cpp:373
virtual ANIMGRAPHRUNTIME_API float GetStartPosition() const override
Definition AnimNode_BlendSpacePlayer.cpp:420
virtual ANIMGRAPHRUNTIME_API UBlendSpace * GetBlendSpace() const override
Definition AnimNode_BlendSpacePlayer.cpp:425
Definition AnimExecutionContext.h:158
Definition BlendSpacePlayerLibrary.h:15