UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimNode_BlendSpacePlayer Struct Reference

#include <AnimNode_BlendSpacePlayer.h>

+ Inheritance diagram for FAnimNode_BlendSpacePlayer:

Public Member Functions

virtual ANIMGRAPHRUNTIME_API FName GetGroupName () const override
 
virtual ANIMGRAPHRUNTIME_API EAnimGroupRole::Type GetGroupRole () const override
 
virtual ANIMGRAPHRUNTIME_API bool GetOverridePositionWhenJoiningSyncGroupAsLeader () const override
 
virtual ANIMGRAPHRUNTIME_API EAnimSyncMethod GetGroupMethod () const override
 
virtual ANIMGRAPHRUNTIME_API bool GetIgnoreForRelevancyTest () const override
 
virtual ANIMGRAPHRUNTIME_API bool IsLooping () const override
 
virtual ANIMGRAPHRUNTIME_API bool SetGroupName (FName InGroupName) override
 
virtual ANIMGRAPHRUNTIME_API bool SetGroupRole (EAnimGroupRole::Type InRole) override
 
virtual ANIMGRAPHRUNTIME_API bool SetOverridePositionWhenJoiningSyncGroupAsLeader (bool InOverridePositionWhenJoiningSyncGroupAsLeader) override
 
virtual ANIMGRAPHRUNTIME_API bool SetGroupMethod (EAnimSyncMethod InMethod) override
 
virtual ANIMGRAPHRUNTIME_API bool SetIgnoreForRelevancyTest (bool bInIgnoreForRelevancyTest) override
 
virtual ANIMGRAPHRUNTIME_API UBlendSpaceGetBlendSpace () const override
 
virtual ANIMGRAPHRUNTIME_API FVector GetPosition () const override
 
virtual ANIMGRAPHRUNTIME_API float GetStartPosition () const override
 
virtual ANIMGRAPHRUNTIME_API float GetPlayRate () const override
 
virtual ANIMGRAPHRUNTIME_API bool ShouldResetPlayTimeWhenBlendSpaceChanges () const override
 
virtual ANIMGRAPHRUNTIME_API bool SetResetPlayTimeWhenBlendSpaceChanges (bool bReset) override
 
virtual ANIMGRAPHRUNTIME_API bool SetBlendSpace (UBlendSpace *InBlendSpace) override
 
virtual ANIMGRAPHRUNTIME_API bool SetPosition (FVector InPosition) override
 
virtual ANIMGRAPHRUNTIME_API bool SetPlayRate (float InPlayRate) override
 
virtual ANIMGRAPHRUNTIME_API bool SetLoop (bool bInLoop) override
 
- Public Member Functions inherited from FAnimNode_BlendSpacePlayerBase
virtual ANIMGRAPHRUNTIME_API float GetCurrentAssetTime () const override
 
virtual ANIMGRAPHRUNTIME_API float GetCurrentAssetTimePlayRateAdjusted () const override
 
virtual ANIMGRAPHRUNTIME_API float GetCurrentAssetLength () const override
 
virtual ANIMGRAPHRUNTIME_API UAnimationAssetGetAnimAsset () const override
 
virtual ANIMGRAPHRUNTIME_API void Initialize_AnyThread (const FAnimationInitializeContext &Context) override
 
virtual ANIMGRAPHRUNTIME_API void CacheBones_AnyThread (const FAnimationCacheBonesContext &Context) override
 
virtual ANIMGRAPHRUNTIME_API void UpdateAssetPlayer (const FAnimationUpdateContext &Context) override
 
virtual ANIMGRAPHRUNTIME_API void Evaluate_AnyThread (FPoseContext &Output) override
 
virtual ANIMGRAPHRUNTIME_API void GatherDebugData (FNodeDebugData &DebugData) override
 
ANIMGRAPHRUNTIME_API float GetTimeFromEnd (float CurrentTime) const
 
FVector GetFilteredPosition () const
 
ANIMGRAPHRUNTIME_API void SnapToPosition (const FVector &NewPosition)
 
virtual bool GetLoop () const final
 
virtual bool ShouldTeleportToTime () const
 
virtual bool IsEvaluator () const
 
- Public Member Functions inherited from FAnimNode_AssetPlayerBase
 FAnimNode_AssetPlayerBase ()=default
 
virtual ENGINE_API void Update_AnyThread (const FAnimationUpdateContext &Context) final override
 
ENGINE_API void CreateTickRecordForNode (const FAnimationUpdateContext &Context, UAnimSequenceBase *Sequence, bool bLooping, float PlayRate, bool bIsEvaluator)
 
virtual ENGINE_API float GetAccumulatedTime () const override
 
virtual ENGINE_API void SetAccumulatedTime (float NewTime) override
 
virtual ENGINE_API float GetCachedBlendWeight () const override
 
virtual ENGINE_API void ClearCachedBlendWeight () override
 
virtual ENGINE_API const FDeltaTimeRecordGetDeltaTimeRecord () const override
 
- Public Member Functions inherited from FAnimNode_Base
virtual ENGINE_API void EvaluateComponentSpace_AnyThread (FComponentSpacePoseContext &Output)
 
virtual bool CanUpdateInWorkerThread () const
 
virtual bool HasPreUpdate () const
 
virtual void PreUpdate (const UAnimInstance *InAnimInstance)
 
virtual bool NeedsDynamicReset () const
 
virtual ENGINE_API void ResetDynamics (ETeleportType InTeleportType)
 
virtual void PostCompile (const class USkeleton *InSkeleton)
 
virtual bool NeedsOnInitializeAnimInstance () const
 
virtual ~FAnimNode_Base ()
 
virtual void ResetDynamics ()
 
virtual bool WantsSkippedUpdates () const
 
virtual void OnUpdatesSkipped (TArrayView< const FAnimationUpdateContext * > SkippedUpdateContexts)
 
virtual void OverrideAsset (class UAnimationAsset *NewAsset)
 
ENGINE_API const FExposedValueHandlerGetEvaluateGraphExposedInputs () const
 
void SetExposedValueHandler (const FExposedValueHandler *Handler)
 
int32 GetNodeIndex () const
 
const IAnimClassInterfaceGetAnimClassInterface () const
 

Friends

class UAnimGraphNode_BlendSpaceBase
 
class UAnimGraphNode_BlendSpacePlayer
 
class UAnimGraphNode_BlendSpaceEvaluator
 
class UAnimGraphNode_RotationOffsetBlendSpace
 
class UAnimGraphNode_AimOffsetLookAt
 

Additional Inherited Members

- Public Attributes inherited from FAnimNode_BlendSpacePlayerBase
virtual UBlendSpaceGetBlendSpace () const PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
virtual FVector GetPosition () const PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
virtual float GetStartPosition () const PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
virtual float GetPlayRate () const PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
virtual bool ShouldResetPlayTimeWhenBlendSpaceChanges () const PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
virtual bool SetResetPlayTimeWhenBlendSpaceChanges (bool bReset) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
virtual bool SetBlendSpace (UBlendSpace *InBlendSpace) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
virtual bool SetPosition (FVector InPosition) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
virtual bool SetPlayRate (float InPlayRate) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
virtual bool SetLoop (bool bInLoop) PURE_VIRTUAL(FAnimNode_BlendSpacePlayerBase
 
- Protected Member Functions inherited from FAnimNode_BlendSpacePlayerBase
ANIMGRAPHRUNTIME_API void UpdateInternal (const FAnimationUpdateContext &Context)
 
- Protected Member Functions inherited from FAnimNode_AssetPlayerBase
ENGINE_API UE::Anim::FAnimSyncParams GetSyncParams (bool bRequestedInertialization) const
 
- Protected Member Functions inherited from FAnimNode_Base
template<typename DataType >
const DataType & GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const
 
template<typename DataType >
DataType * GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr)
 
ENGINE_API bool IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy)
 
virtual int32 GetLODThreshold () const
 
virtual ENGINE_API void OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance)
 
- Protected Attributes inherited from FAnimNode_BlendSpacePlayerBase
FBlendFilter BlendFilter
 
TArray< FBlendSampleDataBlendSampleDataCache
 
int32 CachedTriangulationIndex = -1
 
TObjectPtr< UBlendSpacePreviousBlendSpace = nullptr
 
- Protected Attributes inherited from FAnimNode_AssetPlayerBase
FMarkerTickRecord MarkerTickRecord
 
float BlendWeight = 0.0f
 
float InternalTimeAccumulator = 0.0f
 
FDeltaTimeRecord DeltaTimeRecord
 
bool bHasBeenFullWeight = false
 

Member Function Documentation

◆ GetBlendSpace()

UBlendSpace * FAnimNode_BlendSpacePlayer::GetBlendSpace ( ) const
overridevirtual

◆ GetGroupMethod()

EAnimSyncMethod FAnimNode_BlendSpacePlayer::GetGroupMethod ( ) const
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ GetGroupName()

FName FAnimNode_BlendSpacePlayer::GetGroupName ( ) const
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ GetGroupRole()

EAnimGroupRole::Type FAnimNode_BlendSpacePlayer::GetGroupRole ( ) const
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ GetIgnoreForRelevancyTest()

bool FAnimNode_BlendSpacePlayer::GetIgnoreForRelevancyTest ( ) const
overridevirtual

◆ GetOverridePositionWhenJoiningSyncGroupAsLeader()

bool FAnimNode_BlendSpacePlayer::GetOverridePositionWhenJoiningSyncGroupAsLeader ( ) const
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ GetPlayRate()

float FAnimNode_BlendSpacePlayer::GetPlayRate ( ) const
overridevirtual

Reimplemented in FAnimNode_BlendSpaceEvaluator.

◆ GetPosition()

FVector FAnimNode_BlendSpacePlayer::GetPosition ( ) const
overridevirtual

Reimplemented in FAnimNode_AimOffsetLookAt.

◆ GetStartPosition()

float FAnimNode_BlendSpacePlayer::GetStartPosition ( ) const
overridevirtual

◆ IsLooping()

bool FAnimNode_BlendSpacePlayer::IsLooping ( ) const
overridevirtual

◆ SetBlendSpace()

bool FAnimNode_BlendSpacePlayer::SetBlendSpace ( UBlendSpace InBlendSpace)
overridevirtual

◆ SetGroupMethod()

bool FAnimNode_BlendSpacePlayer::SetGroupMethod ( EAnimSyncMethod  InMethod)
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ SetGroupName()

bool FAnimNode_BlendSpacePlayer::SetGroupName ( FName  InGroupName)
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ SetGroupRole()

bool FAnimNode_BlendSpacePlayer::SetGroupRole ( EAnimGroupRole::Type  InRole)
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ SetIgnoreForRelevancyTest()

bool FAnimNode_BlendSpacePlayer::SetIgnoreForRelevancyTest ( bool  bInIgnoreForRelevancyTest)
overridevirtual

◆ SetLoop()

bool FAnimNode_BlendSpacePlayer::SetLoop ( bool  bInLoop)
overridevirtual

◆ SetOverridePositionWhenJoiningSyncGroupAsLeader()

bool FAnimNode_BlendSpacePlayer::SetOverridePositionWhenJoiningSyncGroupAsLeader ( bool  InOverridePositionWhenJoiningSyncGroupAsLeader)
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ SetPlayRate()

bool FAnimNode_BlendSpacePlayer::SetPlayRate ( float  InPlayRate)
overridevirtual

◆ SetPosition()

bool FAnimNode_BlendSpacePlayer::SetPosition ( FVector  InPosition)
overridevirtual

◆ SetResetPlayTimeWhenBlendSpaceChanges()

bool FAnimNode_BlendSpacePlayer::SetResetPlayTimeWhenBlendSpaceChanges ( bool  bReset)
overridevirtual

◆ ShouldResetPlayTimeWhenBlendSpaceChanges()

bool FAnimNode_BlendSpacePlayer::ShouldResetPlayTimeWhenBlendSpaceChanges ( ) const
overridevirtual

Friends And Related Symbol Documentation

◆ UAnimGraphNode_AimOffsetLookAt

friend class UAnimGraphNode_AimOffsetLookAt
friend

◆ UAnimGraphNode_BlendSpaceBase

friend class UAnimGraphNode_BlendSpaceBase
friend

◆ UAnimGraphNode_BlendSpaceEvaluator

friend class UAnimGraphNode_BlendSpaceEvaluator
friend

◆ UAnimGraphNode_BlendSpacePlayer

friend class UAnimGraphNode_BlendSpacePlayer
friend

◆ UAnimGraphNode_RotationOffsetBlendSpace

friend class UAnimGraphNode_RotationOffsetBlendSpace
friend

The documentation for this struct was generated from the following files: