UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimNode_AssetPlayerBase Struct Reference

#include <AnimNode_AssetPlayerBase.h>

+ Inheritance diagram for FAnimNode_AssetPlayerBase:

Public Member Functions

 FAnimNode_AssetPlayerBase ()=default
 
virtual ENGINE_API void Initialize_AnyThread (const FAnimationInitializeContext &Context) override
 
virtual ENGINE_API void Update_AnyThread (const FAnimationUpdateContext &Context) final override
 
virtual void UpdateAssetPlayer (const FAnimationUpdateContext &Context)
 
ENGINE_API void CreateTickRecordForNode (const FAnimationUpdateContext &Context, UAnimSequenceBase *Sequence, bool bLooping, float PlayRate, bool bIsEvaluator)
 
virtual FName GetGroupName () const
 
virtual EAnimGroupRole::Type GetGroupRole () const
 
virtual EAnimSyncMethod GetGroupMethod () const
 
virtual bool GetOverridePositionWhenJoiningSyncGroupAsLeader () const
 
virtual bool SetGroupName (FName InGroupName)
 
virtual bool SetGroupRole (EAnimGroupRole::Type InRole)
 
virtual bool SetGroupMethod (EAnimSyncMethod InMethod)
 
virtual bool SetOverridePositionWhenJoiningSyncGroupAsLeader (bool InOverridePositionWhenJoiningSyncGroupAsLeader)
 
virtual ENGINE_API float GetAccumulatedTime () const override
 
virtual ENGINE_API void SetAccumulatedTime (float NewTime) override
 
virtual ENGINE_API float GetCachedBlendWeight () const override
 
virtual ENGINE_API void ClearCachedBlendWeight () override
 
virtual ENGINE_API float GetCurrentAssetTimePlayRateAdjusted () const override
 
virtual ENGINE_API const FDeltaTimeRecordGetDeltaTimeRecord () const override
 
- Public Member Functions inherited from FAnimNode_AssetPlayerRelevancyBase
virtual ENGINE_API class UAnimationAssetGetAnimAsset () const
 
virtual ENGINE_API float GetCurrentAssetLength () const
 
virtual ENGINE_API float GetCurrentAssetTime () const
 
virtual ENGINE_API bool IsLooping () const
 
virtual ENGINE_API bool GetIgnoreForRelevancyTest () const
 
virtual ENGINE_API bool SetIgnoreForRelevancyTest (bool bInIgnoreForRelevancyTest)
 
- Public Member Functions inherited from FAnimNode_Base
virtual ENGINE_API void CacheBones_AnyThread (const FAnimationCacheBonesContext &Context)
 
virtual ENGINE_API void Evaluate_AnyThread (FPoseContext &Output)
 
virtual ENGINE_API void EvaluateComponentSpace_AnyThread (FComponentSpacePoseContext &Output)
 
virtual void GatherDebugData (FNodeDebugData &DebugData)
 
virtual bool CanUpdateInWorkerThread () const
 
virtual bool HasPreUpdate () const
 
virtual void PreUpdate (const UAnimInstance *InAnimInstance)
 
virtual bool NeedsDynamicReset () const
 
virtual ENGINE_API void ResetDynamics (ETeleportType InTeleportType)
 
virtual void PostCompile (const class USkeleton *InSkeleton)
 
virtual bool NeedsOnInitializeAnimInstance () const
 
virtual ~FAnimNode_Base ()
 
virtual void ResetDynamics ()
 
virtual bool WantsSkippedUpdates () const
 
virtual void OnUpdatesSkipped (TArrayView< const FAnimationUpdateContext * > SkippedUpdateContexts)
 
virtual void OverrideAsset (class UAnimationAsset *NewAsset)
 
ENGINE_API const FExposedValueHandlerGetEvaluateGraphExposedInputs () const
 
void SetExposedValueHandler (const FExposedValueHandler *Handler)
 
int32 GetNodeIndex () const
 
const IAnimClassInterfaceGetAnimClassInterface () const
 

Protected Member Functions

ENGINE_API UE::Anim::FAnimSyncParams GetSyncParams (bool bRequestedInertialization) const
 
- Protected Member Functions inherited from FAnimNode_Base
template<typename DataType >
const DataType & GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const
 
template<typename DataType >
DataType * GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr)
 
ENGINE_API bool IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy)
 
virtual int32 GetLODThreshold () const
 
virtual ENGINE_API void OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance)
 

Protected Attributes

FMarkerTickRecord MarkerTickRecord
 
float BlendWeight = 0.0f
 
float InternalTimeAccumulator = 0.0f
 
FDeltaTimeRecord DeltaTimeRecord
 
bool bHasBeenFullWeight = false
 

Friends

class UAnimGraphNode_AssetPlayerBase
 

Constructor & Destructor Documentation

◆ FAnimNode_AssetPlayerBase()

FAnimNode_AssetPlayerBase::FAnimNode_AssetPlayerBase ( )
default

Member Function Documentation

◆ ClearCachedBlendWeight()

void FAnimNode_AssetPlayerBase::ClearCachedBlendWeight ( )
overridevirtual

Set the cached blendweight to zero

Reimplemented from FAnimNode_AssetPlayerRelevancyBase.

◆ CreateTickRecordForNode()

void FAnimNode_AssetPlayerBase::CreateTickRecordForNode ( const FAnimationUpdateContext Context,
UAnimSequenceBase Sequence,
bool  bLooping,
float  PlayRate,
bool  bIsEvaluator 
)

◆ GetAccumulatedTime()

float FAnimNode_AssetPlayerBase::GetAccumulatedTime ( ) const
overridevirtual

Get the currently referenced time within the asset player node

Reimplemented from FAnimNode_AssetPlayerRelevancyBase.

Reimplemented in FAnimNode_PoseHandler, and FAnimNode_SequenceEvaluatorBase.

◆ GetCachedBlendWeight()

float FAnimNode_AssetPlayerBase::GetCachedBlendWeight ( ) const
overridevirtual

Get the last encountered blend weight for this node

Reimplemented from FAnimNode_AssetPlayerRelevancyBase.

◆ GetCurrentAssetTimePlayRateAdjusted()

float FAnimNode_AssetPlayerBase::GetCurrentAssetTimePlayRateAdjusted ( ) const
overridevirtual

◆ GetDeltaTimeRecord()

const FDeltaTimeRecord * FAnimNode_AssetPlayerBase::GetDeltaTimeRecord ( ) const
overridevirtual

Get the delta time record owned by this asset player (or null)

Reimplemented from FAnimNode_AssetPlayerRelevancyBase.

◆ GetGroupMethod()

◆ GetGroupName()

◆ GetGroupRole()

◆ GetOverridePositionWhenJoiningSyncGroupAsLeader()

virtual bool FAnimNode_AssetPlayerBase::GetOverridePositionWhenJoiningSyncGroupAsLeader ( ) const
inlinevirtual

◆ GetSyncParams()

UE::Anim::FAnimSyncParams FAnimNode_AssetPlayerBase::GetSyncParams ( bool  bRequestedInertialization) const
protected

Get sync parameters for the tick record produced by this asset player

◆ Initialize_AnyThread()

void FAnimNode_AssetPlayerBase::Initialize_AnyThread ( const FAnimationInitializeContext Context)
overridevirtual

◆ SetAccumulatedTime()

void FAnimNode_AssetPlayerBase::SetAccumulatedTime ( float  NewTime)
overridevirtual

Override the currently accumulated time

Reimplemented from FAnimNode_AssetPlayerRelevancyBase.

Reimplemented in FAnimNode_PoseHandler, and FAnimNode_SequenceEvaluatorBase.

◆ SetGroupMethod()

◆ SetGroupName()

◆ SetGroupRole()

◆ SetOverridePositionWhenJoiningSyncGroupAsLeader()

virtual bool FAnimNode_AssetPlayerBase::SetOverridePositionWhenJoiningSyncGroupAsLeader ( bool  InOverridePositionWhenJoiningSyncGroupAsLeader)
inlinevirtual

◆ Update_AnyThread()

void FAnimNode_AssetPlayerBase::Update_AnyThread ( const FAnimationUpdateContext Context)
finaloverridevirtual

Update the node, marked final so we can always handle blendweight caching. Derived classes should implement UpdateAssetPlayer

Reimplemented from FAnimNode_Base.

◆ UpdateAssetPlayer()

virtual void FAnimNode_AssetPlayerBase::UpdateAssetPlayer ( const FAnimationUpdateContext Context)
inlinevirtual

Friends And Related Symbol Documentation

◆ UAnimGraphNode_AssetPlayerBase

friend class UAnimGraphNode_AssetPlayerBase
friend

Member Data Documentation

◆ bHasBeenFullWeight

bool FAnimNode_AssetPlayerBase::bHasBeenFullWeight = false
protected

Track whether we have been full weight previously. Reset when we reach 0 weight

◆ BlendWeight

float FAnimNode_AssetPlayerBase::BlendWeight = 0.0f
protected

Last encountered blendweight for this node

◆ DeltaTimeRecord

FDeltaTimeRecord FAnimNode_AssetPlayerBase::DeltaTimeRecord
protected

Previous frame InternalTimeAccumulator value and effective delta time leading into the current frame

◆ InternalTimeAccumulator

float FAnimNode_AssetPlayerBase::InternalTimeAccumulator = 0.0f
protected

Accumulated time used to reference the asset in this node

◆ MarkerTickRecord

FMarkerTickRecord FAnimNode_AssetPlayerBase::MarkerTickRecord
protected

Store data about current marker position when using marker based syncing


The documentation for this struct was generated from the following files: