#include <AnimNode_PoseByName.h>
◆ FAnimNode_PoseByName()
| FAnimNode_PoseByName::FAnimNode_PoseByName |
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◆ Evaluate_AnyThread()
Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.
- Parameters
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| Output | Output structure to write pose or curve data to. Also provides access to relevant data as a context. |
Reimplemented from FAnimNode_Base.
◆ GatherDebugData()
Called to gather on-screen debug data. This is called on the game thread.
- Parameters
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| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_PoseHandler.
◆ Initialize_AnyThread()
◆ UpdateAssetPlayer()
Update method for the asset player, to be implemented by derived classes
Reimplemented from FAnimNode_PoseHandler.
◆ PoseName
| FName FAnimNode_PoseByName::PoseName |
◆ PoseWeight
| float FAnimNode_PoseByName::PoseWeight |
The documentation for this struct was generated from the following files: