UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimNode_SequencePlayer Struct Reference

#include <AnimNode_SequencePlayer.h>

+ Inheritance diagram for FAnimNode_SequencePlayer:

Public Member Functions

virtual ENGINE_API bool SetSequence (UAnimSequenceBase *InSequence) override
 
virtual ENGINE_API bool SetLoopAnimation (bool bInLoopAnimation) override
 
virtual ENGINE_API UAnimSequenceBaseGetSequence () const override
 
virtual ENGINE_API float GetPlayRateBasis () const override
 
virtual ENGINE_API float GetPlayRate () const override
 
virtual ENGINE_API const FInputScaleBiasClampConstantsGetPlayRateScaleBiasClampConstants () const override
 
virtual ENGINE_API float GetStartPosition () const override
 
virtual ENGINE_API bool GetStartFromMatchingPose () const override
 
virtual ENGINE_API bool SetStartPosition (float InStartPosition) override
 
virtual ENGINE_API bool SetPlayRate (float InPlayRate) override
 
virtual ENGINE_API FName GetGroupName () const override
 
virtual ENGINE_API EAnimGroupRole::Type GetGroupRole () const override
 
virtual ENGINE_API bool GetOverridePositionWhenJoiningSyncGroupAsLeader () const override
 
virtual ENGINE_API EAnimSyncMethod GetGroupMethod () const override
 
virtual ENGINE_API bool IsLooping () const override
 
virtual ENGINE_API bool GetIgnoreForRelevancyTest () const override
 
virtual ENGINE_API bool SetGroupName (FName InGroupName) override
 
virtual ENGINE_API bool SetGroupRole (EAnimGroupRole::Type InRole) override
 
virtual ENGINE_API bool SetOverridePositionWhenJoiningSyncGroupAsLeader (bool InOverridePositionWhenJoiningSyncGroupAsLeader) override
 
virtual ENGINE_API bool SetGroupMethod (EAnimSyncMethod InMethod) override
 
virtual ENGINE_API bool SetIgnoreForRelevancyTest (bool bInIgnoreForRelevancyTest) override
 
- Public Member Functions inherited from FAnimNode_SequencePlayerBase
virtual ENGINE_API float GetCurrentAssetTime () const override
 
virtual ENGINE_API float GetCurrentAssetTimePlayRateAdjusted () const override
 
virtual ENGINE_API float GetCurrentAssetLength () const override
 
virtual UAnimationAssetGetAnimAsset () const override
 
virtual ENGINE_API void Initialize_AnyThread (const FAnimationInitializeContext &Context) override
 
virtual ENGINE_API void CacheBones_AnyThread (const FAnimationCacheBonesContext &Context) override
 
virtual ENGINE_API void UpdateAssetPlayer (const FAnimationUpdateContext &Context) override
 
virtual ENGINE_API void Evaluate_AnyThread (FPoseContext &Output) override
 
virtual ENGINE_API void GatherDebugData (FNodeDebugData &DebugData) override
 
ENGINE_API float GetTimeFromEnd (float CurrentNodeTime) const
 
ENGINE_API float GetEffectiveStartPosition (const FAnimationBaseContext &Context) const
 
virtual bool GetLoopAnimation () const final
 
- Public Member Functions inherited from FAnimNode_AssetPlayerBase
 FAnimNode_AssetPlayerBase ()=default
 
virtual ENGINE_API void Update_AnyThread (const FAnimationUpdateContext &Context) final override
 
ENGINE_API void CreateTickRecordForNode (const FAnimationUpdateContext &Context, UAnimSequenceBase *Sequence, bool bLooping, float PlayRate, bool bIsEvaluator)
 
virtual ENGINE_API float GetAccumulatedTime () const override
 
virtual ENGINE_API void SetAccumulatedTime (float NewTime) override
 
virtual ENGINE_API float GetCachedBlendWeight () const override
 
virtual ENGINE_API void ClearCachedBlendWeight () override
 
virtual ENGINE_API const FDeltaTimeRecordGetDeltaTimeRecord () const override
 
- Public Member Functions inherited from FAnimNode_Base
virtual ENGINE_API void EvaluateComponentSpace_AnyThread (FComponentSpacePoseContext &Output)
 
virtual bool CanUpdateInWorkerThread () const
 
virtual bool HasPreUpdate () const
 
virtual void PreUpdate (const UAnimInstance *InAnimInstance)
 
virtual bool NeedsDynamicReset () const
 
virtual ENGINE_API void ResetDynamics (ETeleportType InTeleportType)
 
virtual void PostCompile (const class USkeleton *InSkeleton)
 
virtual bool NeedsOnInitializeAnimInstance () const
 
virtual ~FAnimNode_Base ()
 
virtual void ResetDynamics ()
 
virtual bool WantsSkippedUpdates () const
 
virtual void OnUpdatesSkipped (TArrayView< const FAnimationUpdateContext * > SkippedUpdateContexts)
 
virtual void OverrideAsset (class UAnimationAsset *NewAsset)
 
ENGINE_API const FExposedValueHandlerGetEvaluateGraphExposedInputs () const
 
void SetExposedValueHandler (const FExposedValueHandler *Handler)
 
int32 GetNodeIndex () const
 
const IAnimClassInterfaceGetAnimClassInterface () const
 

Protected Attributes

TObjectPtr< UAnimSequenceBaseSequence = nullptr
 
- Protected Attributes inherited from FAnimNode_SequencePlayerBase
FInputScaleBiasClampState PlayRateScaleBiasClampState
 
- Protected Attributes inherited from FAnimNode_AssetPlayerBase
FMarkerTickRecord MarkerTickRecord
 
float BlendWeight = 0.0f
 
float InternalTimeAccumulator = 0.0f
 
FDeltaTimeRecord DeltaTimeRecord
 
bool bHasBeenFullWeight = false
 

Friends

class UAnimGraphNode_SequencePlayer
 

Additional Inherited Members

- Protected Member Functions inherited from FAnimNode_AssetPlayerBase
ENGINE_API UE::Anim::FAnimSyncParams GetSyncParams (bool bRequestedInertialization) const
 
- Protected Member Functions inherited from FAnimNode_Base
template<typename DataType >
const DataType & GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const
 
template<typename DataType >
DataType * GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr)
 
ENGINE_API bool IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy)
 
virtual int32 GetLODThreshold () const
 
virtual ENGINE_API void OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance)
 

Member Function Documentation

◆ GetGroupMethod()

EAnimSyncMethod FAnimNode_SequencePlayer::GetGroupMethod ( ) const
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ GetGroupName()

FName FAnimNode_SequencePlayer::GetGroupName ( ) const
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ GetGroupRole()

EAnimGroupRole::Type FAnimNode_SequencePlayer::GetGroupRole ( ) const
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ GetIgnoreForRelevancyTest()

bool FAnimNode_SequencePlayer::GetIgnoreForRelevancyTest ( ) const
overridevirtual

◆ GetOverridePositionWhenJoiningSyncGroupAsLeader()

bool FAnimNode_SequencePlayer::GetOverridePositionWhenJoiningSyncGroupAsLeader ( ) const
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ GetPlayRate()

float FAnimNode_SequencePlayer::GetPlayRate ( ) const
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

◆ GetPlayRateBasis()

float FAnimNode_SequencePlayer::GetPlayRateBasis ( ) const
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

◆ GetPlayRateScaleBiasClampConstants()

const FInputScaleBiasClampConstants & FAnimNode_SequencePlayer::GetPlayRateScaleBiasClampConstants ( ) const
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

◆ GetSequence()

UAnimSequenceBase * FAnimNode_SequencePlayer::GetSequence ( ) const
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

◆ GetStartFromMatchingPose()

bool FAnimNode_SequencePlayer::GetStartFromMatchingPose ( ) const
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

◆ GetStartPosition()

float FAnimNode_SequencePlayer::GetStartPosition ( ) const
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

◆ IsLooping()

bool FAnimNode_SequencePlayer::IsLooping ( ) const
overridevirtual

◆ SetGroupMethod()

bool FAnimNode_SequencePlayer::SetGroupMethod ( EAnimSyncMethod  InMethod)
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ SetGroupName()

bool FAnimNode_SequencePlayer::SetGroupName ( FName  InGroupName)
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ SetGroupRole()

bool FAnimNode_SequencePlayer::SetGroupRole ( EAnimGroupRole::Type  InRole)
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ SetIgnoreForRelevancyTest()

bool FAnimNode_SequencePlayer::SetIgnoreForRelevancyTest ( bool  bInIgnoreForRelevancyTest)
overridevirtual

◆ SetLoopAnimation()

bool FAnimNode_SequencePlayer::SetLoopAnimation ( bool  bInLoopAnimation)
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

◆ SetOverridePositionWhenJoiningSyncGroupAsLeader()

bool FAnimNode_SequencePlayer::SetOverridePositionWhenJoiningSyncGroupAsLeader ( bool  InOverridePositionWhenJoiningSyncGroupAsLeader)
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ SetPlayRate()

bool FAnimNode_SequencePlayer::SetPlayRate ( float  InPlayRate)
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

◆ SetSequence()

bool FAnimNode_SequencePlayer::SetSequence ( UAnimSequenceBase InSequence)
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

◆ SetStartPosition()

bool FAnimNode_SequencePlayer::SetStartPosition ( float  InStartPosition)
overridevirtual

Reimplemented from FAnimNode_SequencePlayerBase.

Friends And Related Symbol Documentation

◆ UAnimGraphNode_SequencePlayer

friend class UAnimGraphNode_SequencePlayer
friend

Member Data Documentation

◆ Sequence

TObjectPtr<UAnimSequenceBase> FAnimNode_SequencePlayer::Sequence = nullptr
protected

The documentation for this struct was generated from the following files: