UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimNode_SequencePlayerBase Struct Reference

#include <AnimNode_SequencePlayer.h>

+ Inheritance diagram for FAnimNode_SequencePlayerBase:

Public Member Functions

virtual ENGINE_API float GetCurrentAssetTime () const override
 
virtual ENGINE_API float GetCurrentAssetTimePlayRateAdjusted () const override
 
virtual ENGINE_API float GetCurrentAssetLength () const override
 
virtual UAnimationAssetGetAnimAsset () const override
 
virtual ENGINE_API void Initialize_AnyThread (const FAnimationInitializeContext &Context) override
 
virtual ENGINE_API void CacheBones_AnyThread (const FAnimationCacheBonesContext &Context) override
 
virtual ENGINE_API void UpdateAssetPlayer (const FAnimationUpdateContext &Context) override
 
virtual ENGINE_API void Evaluate_AnyThread (FPoseContext &Output) override
 
virtual ENGINE_API void GatherDebugData (FNodeDebugData &DebugData) override
 
ENGINE_API float GetTimeFromEnd (float CurrentNodeTime) const
 
ENGINE_API float GetEffectiveStartPosition (const FAnimationBaseContext &Context) const
 
virtual UAnimSequenceBaseGetSequence () const
 
virtual bool GetLoopAnimation () const final
 
- Public Member Functions inherited from FAnimNode_AssetPlayerBase
 FAnimNode_AssetPlayerBase ()=default
 
virtual ENGINE_API void Update_AnyThread (const FAnimationUpdateContext &Context) final override
 
ENGINE_API void CreateTickRecordForNode (const FAnimationUpdateContext &Context, UAnimSequenceBase *Sequence, bool bLooping, float PlayRate, bool bIsEvaluator)
 
virtual FName GetGroupName () const
 
virtual EAnimGroupRole::Type GetGroupRole () const
 
virtual EAnimSyncMethod GetGroupMethod () const
 
virtual bool GetOverridePositionWhenJoiningSyncGroupAsLeader () const
 
virtual bool SetGroupName (FName InGroupName)
 
virtual bool SetGroupRole (EAnimGroupRole::Type InRole)
 
virtual bool SetGroupMethod (EAnimSyncMethod InMethod)
 
virtual bool SetOverridePositionWhenJoiningSyncGroupAsLeader (bool InOverridePositionWhenJoiningSyncGroupAsLeader)
 
virtual ENGINE_API float GetAccumulatedTime () const override
 
virtual ENGINE_API void SetAccumulatedTime (float NewTime) override
 
virtual ENGINE_API float GetCachedBlendWeight () const override
 
virtual ENGINE_API void ClearCachedBlendWeight () override
 
virtual ENGINE_API const FDeltaTimeRecordGetDeltaTimeRecord () const override
 
- Public Member Functions inherited from FAnimNode_AssetPlayerRelevancyBase
virtual ENGINE_API bool IsLooping () const
 
virtual ENGINE_API bool GetIgnoreForRelevancyTest () const
 
virtual ENGINE_API bool SetIgnoreForRelevancyTest (bool bInIgnoreForRelevancyTest)
 
- Public Member Functions inherited from FAnimNode_Base
virtual ENGINE_API void EvaluateComponentSpace_AnyThread (FComponentSpacePoseContext &Output)
 
virtual bool CanUpdateInWorkerThread () const
 
virtual bool HasPreUpdate () const
 
virtual void PreUpdate (const UAnimInstance *InAnimInstance)
 
virtual bool NeedsDynamicReset () const
 
virtual ENGINE_API void ResetDynamics (ETeleportType InTeleportType)
 
virtual void PostCompile (const class USkeleton *InSkeleton)
 
virtual bool NeedsOnInitializeAnimInstance () const
 
virtual ~FAnimNode_Base ()
 
virtual void ResetDynamics ()
 
virtual bool WantsSkippedUpdates () const
 
virtual void OnUpdatesSkipped (TArrayView< const FAnimationUpdateContext * > SkippedUpdateContexts)
 
virtual void OverrideAsset (class UAnimationAsset *NewAsset)
 
ENGINE_API const FExposedValueHandlerGetEvaluateGraphExposedInputs () const
 
void SetExposedValueHandler (const FExposedValueHandler *Handler)
 
int32 GetNodeIndex () const
 
const IAnimClassInterfaceGetAnimClassInterface () const
 

Protected Member Functions

virtual bool SetSequence (UAnimSequenceBase *InSequence)
 
virtual bool SetLoopAnimation (bool bInLoopAnimation)
 
virtual float GetPlayRateBasis () const
 
virtual float GetPlayRate () const
 
virtual const FInputScaleBiasClampConstantsGetPlayRateScaleBiasClampConstants () const
 
virtual float GetStartPosition () const
 
virtual bool GetStartFromMatchingPose () const
 
virtual bool SetStartPosition (float InStartPosition)
 
virtual bool SetPlayRate (float InPlayRate)
 
- Protected Member Functions inherited from FAnimNode_AssetPlayerBase
ENGINE_API UE::Anim::FAnimSyncParams GetSyncParams (bool bRequestedInertialization) const
 
- Protected Member Functions inherited from FAnimNode_Base
template<typename DataType >
const DataType & GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const
 
template<typename DataType >
DataType * GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr)
 
ENGINE_API bool IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy)
 
virtual int32 GetLODThreshold () const
 
virtual ENGINE_API void OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance)
 

Protected Attributes

FInputScaleBiasClampState PlayRateScaleBiasClampState
 
- Protected Attributes inherited from FAnimNode_AssetPlayerBase
FMarkerTickRecord MarkerTickRecord
 
float BlendWeight = 0.0f
 
float InternalTimeAccumulator = 0.0f
 
FDeltaTimeRecord DeltaTimeRecord
 
bool bHasBeenFullWeight = false
 

Member Function Documentation

◆ CacheBones_AnyThread()

void FAnimNode_SequencePlayerBase::CacheBones_AnyThread ( const FAnimationCacheBonesContext Context)
overridevirtual

Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.

Parameters
ContextContext structure providing access to relevant data

Reimplemented from FAnimNode_Base.

◆ Evaluate_AnyThread()

void FAnimNode_SequencePlayerBase::Evaluate_AnyThread ( FPoseContext Output)
overridevirtual

Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.

Parameters
OutputOutput structure to write pose or curve data to. Also provides access to relevant data as a context.

Reimplemented from FAnimNode_Base.

◆ GatherDebugData()

void FAnimNode_SequencePlayerBase::GatherDebugData ( FNodeDebugData DebugData)
overridevirtual

Called to gather on-screen debug data. This is called on the game thread.

Parameters
DebugDataDebug data structure used to output any relevant data

Reimplemented from FAnimNode_Base.

◆ GetAnimAsset()

virtual UAnimationAsset * FAnimNode_SequencePlayerBase::GetAnimAsset ( ) const
inlineoverridevirtual

Get the animation asset associated with the node, derived classes should implement this

Reimplemented from FAnimNode_AssetPlayerRelevancyBase.

◆ GetCurrentAssetLength()

float FAnimNode_SequencePlayerBase::GetCurrentAssetLength ( ) const
overridevirtual

◆ GetCurrentAssetTime()

float FAnimNode_SequencePlayerBase::GetCurrentAssetTime ( ) const
overridevirtual

◆ GetCurrentAssetTimePlayRateAdjusted()

float FAnimNode_SequencePlayerBase::GetCurrentAssetTimePlayRateAdjusted ( ) const
overridevirtual

Reimplemented from FAnimNode_AssetPlayerBase.

◆ GetEffectiveStartPosition()

float FAnimNode_SequencePlayerBase::GetEffectiveStartPosition ( const FAnimationBaseContext Context) const

◆ GetLoopAnimation()

virtual bool FAnimNode_SequencePlayerBase::GetLoopAnimation ( ) const
inlinefinalvirtual

◆ GetPlayRate()

virtual float FAnimNode_SequencePlayerBase::GetPlayRate ( ) const
inlineprotectedvirtual

◆ GetPlayRateBasis()

virtual float FAnimNode_SequencePlayerBase::GetPlayRateBasis ( ) const
inlineprotectedvirtual

◆ GetPlayRateScaleBiasClampConstants()

virtual const FInputScaleBiasClampConstants & FAnimNode_SequencePlayerBase::GetPlayRateScaleBiasClampConstants ( ) const
inlineprotectedvirtual

◆ GetSequence()

virtual UAnimSequenceBase * FAnimNode_SequencePlayerBase::GetSequence ( ) const
inlinevirtual

◆ GetStartFromMatchingPose()

virtual bool FAnimNode_SequencePlayerBase::GetStartFromMatchingPose ( ) const
inlineprotectedvirtual

◆ GetStartPosition()

virtual float FAnimNode_SequencePlayerBase::GetStartPosition ( ) const
inlineprotectedvirtual

◆ GetTimeFromEnd()

float FAnimNode_SequencePlayerBase::GetTimeFromEnd ( float  CurrentNodeTime) const

◆ Initialize_AnyThread()

void FAnimNode_SequencePlayerBase::Initialize_AnyThread ( const FAnimationInitializeContext Context)
overridevirtual

Initialize function for setup purposes

Reimplemented from FAnimNode_AssetPlayerBase.

◆ SetLoopAnimation()

virtual bool FAnimNode_SequencePlayerBase::SetLoopAnimation ( bool  bInLoopAnimation)
inlineprotectedvirtual

◆ SetPlayRate()

virtual bool FAnimNode_SequencePlayerBase::SetPlayRate ( float  InPlayRate)
inlineprotectedvirtual

◆ SetSequence()

virtual bool FAnimNode_SequencePlayerBase::SetSequence ( UAnimSequenceBase InSequence)
inlineprotectedvirtual

◆ SetStartPosition()

virtual bool FAnimNode_SequencePlayerBase::SetStartPosition ( float  InStartPosition)
inlineprotectedvirtual

◆ UpdateAssetPlayer()

void FAnimNode_SequencePlayerBase::UpdateAssetPlayer ( const FAnimationUpdateContext Context)
overridevirtual

Update method for the asset player, to be implemented by derived classes

Reimplemented from FAnimNode_AssetPlayerBase.

Member Data Documentation

◆ PlayRateScaleBiasClampState

FInputScaleBiasClampState FAnimNode_SequencePlayerBase::PlayRateScaleBiasClampState
protected

The documentation for this struct was generated from the following files: