#include <AnimNode_SequencePlayer.h>
◆ GetGroupMethod()
◆ GetGroupName()
| virtual FName FAnimNode_SequencePlayer_Standalone::GetGroupName |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetGroupRole()
| virtual EAnimGroupRole::Type FAnimNode_SequencePlayer_Standalone::GetGroupRole |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetIgnoreForRelevancyTest()
| virtual bool FAnimNode_SequencePlayer_Standalone::GetIgnoreForRelevancyTest |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetOverridePositionWhenJoiningSyncGroupAsLeader()
| virtual bool FAnimNode_SequencePlayer_Standalone::GetOverridePositionWhenJoiningSyncGroupAsLeader |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetPlayRate()
| virtual float FAnimNode_SequencePlayer_Standalone::GetPlayRate |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetPlayRateBasis()
| virtual float FAnimNode_SequencePlayer_Standalone::GetPlayRateBasis |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetPlayRateScaleBiasClampConstants()
◆ GetSequence()
◆ GetStartFromMatchingPose()
| virtual bool FAnimNode_SequencePlayer_Standalone::GetStartFromMatchingPose |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetStartPosition()
| virtual float FAnimNode_SequencePlayer_Standalone::GetStartPosition |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ IsLooping()
| virtual bool FAnimNode_SequencePlayer_Standalone::IsLooping |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ SetGroupMethod()
◆ SetGroupName()
| virtual bool FAnimNode_SequencePlayer_Standalone::SetGroupName |
( |
FName |
InGroupName | ) |
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|
inlineoverridevirtual |
◆ SetGroupRole()
| virtual bool FAnimNode_SequencePlayer_Standalone::SetGroupRole |
( |
EAnimGroupRole::Type |
InRole | ) |
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|
inlineoverridevirtual |
◆ SetIgnoreForRelevancyTest()
| virtual bool FAnimNode_SequencePlayer_Standalone::SetIgnoreForRelevancyTest |
( |
bool |
bInIgnoreForRelevancyTest | ) |
|
|
inlineoverridevirtual |
◆ SetLoopAnimation()
| virtual bool FAnimNode_SequencePlayer_Standalone::SetLoopAnimation |
( |
bool |
bInLoopAnimation | ) |
|
|
inlineoverridevirtual |
◆ SetOverridePositionWhenJoiningSyncGroupAsLeader()
| virtual bool FAnimNode_SequencePlayer_Standalone::SetOverridePositionWhenJoiningSyncGroupAsLeader |
( |
bool |
InOverridePositionWhenJoiningSyncGroupAsLeader | ) |
|
|
inlineoverridevirtual |
◆ SetPlayRate()
| virtual bool FAnimNode_SequencePlayer_Standalone::SetPlayRate |
( |
float |
InPlayRate | ) |
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|
inlineoverridevirtual |
◆ SetSequence()
◆ SetStartPosition()
| virtual bool FAnimNode_SequencePlayer_Standalone::SetStartPosition |
( |
float |
InStartPosition | ) |
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|
inlineoverridevirtual |
◆ bIgnoreForRelevancyTest
| bool FAnimNode_SequencePlayer_Standalone::bIgnoreForRelevancyTest = false |
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protected |
◆ bLoopAnimation
| bool FAnimNode_SequencePlayer_Standalone::bLoopAnimation = true |
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protected |
◆ bOverridePositionWhenJoiningSyncGroupAsLeader
| bool FAnimNode_SequencePlayer_Standalone::bOverridePositionWhenJoiningSyncGroupAsLeader = false |
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protected |
◆ bStartFromMatchingPose
| bool FAnimNode_SequencePlayer_Standalone::bStartFromMatchingPose = false |
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protected |
◆ GroupName
◆ GroupRole
| TEnumAsByte<EAnimGroupRole::Type> FAnimNode_SequencePlayer_Standalone::GroupRole = EAnimGroupRole::CanBeLeader |
|
protected |
◆ Method
◆ PlayRate
| float FAnimNode_SequencePlayer_Standalone::PlayRate = 1.0f |
|
protected |
◆ PlayRateBasis
| float FAnimNode_SequencePlayer_Standalone::PlayRateBasis = 1.0f |
|
protected |
◆ PlayRateScaleBiasClampConstants
◆ Sequence
◆ StartPosition
| float FAnimNode_SequencePlayer_Standalone::StartPosition = 0.0f |
|
protected |
The documentation for this struct was generated from the following file: