|
| FString | BlueprintNodeHelpers::CollectPropertyDescription (const UObject *Ob, const UClass *StopAtClass, const TArray< FProperty * > &InPropertiesToSkip) |
| |
| FString | BlueprintNodeHelpers::CollectPropertyDescription (const UObject *Ob, const UClass *StopAtClass, TFunctionRef< bool(FProperty *)> ShouldSkipProperty) |
| |
| void | BlueprintNodeHelpers::CollectPropertyData (const UObject *Ob, const UClass *StopAtClass, TArray< FProperty * > &PropertyData) |
| |
| uint16 | BlueprintNodeHelpers::GetPropertiesMemorySize (const TArray< FProperty * > &PropertyData) |
| |
| void | BlueprintNodeHelpers::CollectBlackboardSelectors (const UObject *Ob, const UClass *StopAtClass, TArray< FName > &KeyNames) |
| |
| void | BlueprintNodeHelpers::ResolveBlackboardSelectors (UObject &Ob, const UClass &StopAtClass, const UBlackboardData &BlackboardAsset) |
| |
| bool | BlueprintNodeHelpers::HasAnyBlackboardSelectors (const UObject *Ob, const UClass *StopAtClass) |
| |
| FString | BlueprintNodeHelpers::DescribeProperty (const FProperty *Prop, const uint8 *PropertyAddr) |
| |
| void | BlueprintNodeHelpers::DescribeRuntimeValues (const UObject *Ob, const TArray< FProperty * > &PropertyData, TArray< FString > &RuntimeValues) |
| |
| AIMODULE_API void | BlueprintNodeHelpers::CopyPropertiesToContext (const TArray< FProperty * > &PropertyData, uint8 *ObjectMemory, uint8 *ContextMemory) |
| |
| AIMODULE_API void | BlueprintNodeHelpers::CopyPropertiesFromContext (const TArray< FProperty * > &PropertyData, uint8 *ObjectMemory, uint8 *ContextMemory) |
| |
| bool | BlueprintNodeHelpers::FindNodeOwner (AActor *OwningActor, UBTNode *Node, UBehaviorTreeComponent *&OwningComp, int32 &OwningInstanceIdx) |
| |
| void | BlueprintNodeHelpers::AbortLatentActions (UActorComponent &OwnerOb, const UObject &Ob) |
| |
| bool | BlueprintNodeHelpers::HasBlueprintFunction (FName FuncName, const UObject &Object, const UClass &StopAtClass) |
| |
| FString | BlueprintNodeHelpers::GetNodeName (const UObject &NodeObject) |
| |