UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BoneWeights.h File Reference
#include "Algo/IsSorted.h"
#include "AnimationCore.h"
#include "BoneIndices.h"
#include "Containers/Array.h"
#include "Containers/ArrayView.h"
#include "Containers/ContainerAllocationPolicies.h"
#include "Containers/Set.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "GPUSkinPublicDefs.h"
#include "HAL/PlatformCrt.h"
#include "Math/NumericLimits.h"
#include "Math/UnrealMathSSE.h"
#include "Misc/AssertionMacros.h"
#include "Serialization/Archive.h"
#include "Templates/TypeHash.h"
#include "Templates/UnrealTemplate.h"
#include <limits>
#include <type_traits>

Go to the source code of this file.

Classes

class  UE::AnimationCore::FBoneWeight
 
class  UE::AnimationCore::FBoneWeightsSettings
 
struct  UE::AnimationCore::FBoneWeightNullAdapter
 
struct  UE::AnimationCore::FBoneWeightNullAdapter::Empty
 
class  UE::AnimationCore::TBoneWeights< ContainerAdapter >
 
class  UE::AnimationCore::FBoneWeights
 A simple container for per-vertex influence of bones and their weights. More...
 

Namespaces

namespace  UE
 
namespace  UE::AnimationCore
 

Enumerations

enum class  UE::AnimationCore::EBoneWeightNormalizeType { UE::AnimationCore::None , UE::AnimationCore::AboveOne , UE::AnimationCore::Always }