UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BorderSlot.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "Layout/Margin.h"
10
11#include "BorderSlot.generated.h"
12
13class SBorder;
14class UBorder;
15
19UCLASS(MinimalAPI)
21{
23
24public:
25
27
28 UFUNCTION(BlueprintCallable, Category="Layout|Border Slot")
30
32
33 UFUNCTION(BlueprintCallable, Category="Layout|Border Slot")
35
37
38 UFUNCTION(BlueprintCallable, Category="Layout|Border Slot")
40
41protected:
42 UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
44 UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetPadding", Category="Layout|Border Slot")
46
47 UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
49 UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Border Slot")
51
52 UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
54 UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Border Slot")
56
57public:
58
59 //~ Begin UPanelSlot interface
61 //~ End of UPanelSlot interface
62
64 UMG_API void BuildSlot(TSharedRef<SBorder> InBorder);
65
67
68public:
69
70#if WITH_EDITOR
71
72 //~ Begin UObject interface
73 UMG_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
74 //~ End of UObject interface
75
76#endif
77
78private:
79
82
83 friend UBorder;
84};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
EHorizontalAlignment
Definition SlateEnums.h:174
EVerticalAlignment
Definition SlateEnums.h:194
Definition SBorder.h:31
Definition EnumAsByte.h:22
Definition SharedPointer.h:153
Definition SharedPointer.h:1295
Definition BorderSlot.h:21
Definition Border.h:30
UMG_API void SetPadding(FMargin InPadding)
Definition Border.cpp:149
UMG_API EVerticalAlignment GetVerticalAlignment() const
Definition Border.cpp:172
TEnumAsByte< EHorizontalAlignment > HorizontalAlignment
Definition Border.h:37
virtual UMG_API void SynchronizeProperties() override
Definition Border.cpp:62
TEnumAsByte< EVerticalAlignment > VerticalAlignment
Definition Border.h:42
UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
Definition Border.cpp:177
UMG_API EHorizontalAlignment GetHorizontalAlignment() const
Definition Border.cpp:158
UMG_API FMargin GetPadding() const
Definition Border.cpp:144
virtual UMG_API void ReleaseSlateResources(bool bReleaseChildren) override
Definition Border.cpp:42
UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
Definition Border.cpp:163
Definition PanelSlot.h:13
TObjectPtr< UPanelSlot > Slot
Definition Widget.h:264
Definition Margin.h:17
Definition UnrealType.h:6865