Go to the source code of this file.
|
| enum class | ESlateDrawPrimitive : uint8 { None
, LineList
, TriangleList
} |
| |
| enum class | ESlateShader : uint8 {
Default = 0
, Border = 1
, GrayscaleFont = 2
, ColorFont = 3
,
LineSegment = 4
, Custom = 5
, PostProcess = 6
, RoundedBox = 7
,
SdfFont = 8
, MsdfFont = 9
} |
| |
| enum class | ESlateDrawEffect : uint8 {
None = 0
, NoBlending = 1 << 0
, PreMultipliedAlpha = 1 << 1
, NoGamma = 1 << 2
,
InvertAlpha = 1 << 3
, NoPixelSnapping = 1 << 4
, DisabledEffect = 1 << 5
, IgnoreTextureAlpha = 1 << 6
,
ReverseGamma = 1 << 7
} |
| |
| enum class | ESlateBatchDrawFlag : uint16 {
None = 0
, NoBlending = 1 << 0
, PreMultipliedAlpha = 1 << 1
, NoGamma = 1 << 2
,
InvertAlpha = 1 << 3
, Wireframe = 1 << 4
, TileU = 1 << 5
, TileV = 1 << 6
,
ReverseGamma = 1 << 7
, HDR = 1 << 8
} |
| |
| enum class | ESlateLineJoinType : uint8 { Sharp = 0
, Simple = 1
} |
| |
| enum class | EColorVisionDeficiency : uint8 { UMETA =(DisplayName="Normal Vision")
, UMETA =(DisplayName="Deuteranope (green weak/blind) (7% of males, 0.4% of females)")
, UMETA =(DisplayName="Protanope (red weak/blind) (2% of males, 0.01% of females)")
, UMETA =(DisplayName="Tritanope (blue weak/blind) (0.0003% of males)")
} |
| |
| enum class | ESlateVertexRounding : uint8 { Disabled
, Enabled
} |
| |
| enum class | ESlateViewportDynamicRange : uint8 { SDR
, HDR
} |
| |
|
| | DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Num Cached Element Lists"), STAT_SlateNumCachedElementLists, STATGROUP_Slate, SLATECORE_API) |
| |
| | DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Num Cached Elements"), STAT_SlateNumCachedElements, STATGROUP_Slate, SLATECORE_API) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("PreFill Buffers"), STAT_SlatePreFullBufferTime, STATGROUP_Slate, SLATECORE_API) |
| |
| | ENUM_CLASS_FLAGS (ESlateDrawEffect) |
| |
| | ENUM_CLASS_FLAGS (ESlateBatchDrawFlag) |
| |
| template<typename IndexType , IndexType... Indices> |
| auto | UE::Slate::MakeTupleIndiciesInner (std::integer_sequence< IndexType, Indices... >) |
| |
| template<typename IndexType , std::size_t Num, typename Indices = std::make_integer_sequence<IndexType, Num>> |
| auto | UE::Slate::MakeTupleIndicies () |
| |
◆ SLATE_USE_32BIT_INDICES
◆ UE_SLATE_VERIFY_PIXELSIZE
◆ FSlateIndexArray
◆ FSlateInstanceBufferData
◆ FSlateVertexArray
◆ SlateIndex
◆ EColorVisionDeficiency
Enumerates color vision deficiency types.
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
◆ ESlateBatchDrawFlag
Flags for drawing a batch
| Enumerator |
|---|
| None | No draw flags
|
| NoBlending | Draw the element with no blending
|
| PreMultipliedAlpha | Blend using pre-multiplied alpha. Ignored if NoBlending is set.
|
| NoGamma | No gamma correction should be done
|
| InvertAlpha | Change the alpha value to 1 - Alpha
|
| Wireframe | Draw the element as wireframe
|
| TileU | The element should be tiled horizontally
|
| TileV | The element should be tiled vertically
|
| ReverseGamma | Reverse gamma correction
|
| HDR | Potentially apply to HDR batch when composition is active
|
◆ ESlateDrawEffect
Effects that can be applied to elements when rendered. Note: New effects added should be in bit mask form If you add a type here you must also implement the proper shader type (TSlateElementPS). See SlateShaders.h
| Enumerator |
|---|
| None | No effect applied
|
| NoBlending | Advanced: Draw the element with no blending
|
| PreMultipliedAlpha | Advanced: Blend using pre-multiplied alpha. Ignored if NoBlending is set.
|
| NoGamma | Advanced: No gamma correction should be done
|
| InvertAlpha | Advanced: Change the alpha value to 1 - Alpha.
|
| NoPixelSnapping | Disables pixel snapping
|
| DisabledEffect | Draw the element with a disabled effect
|
| IgnoreTextureAlpha | Advanced: Don't read from texture alpha channel
|
| ReverseGamma | Advanced: Existing Gamma correction should be reversed
|
◆ ESlateDrawPrimitive
Draw primitive types
| Enumerator |
|---|
| None | |
| LineList | |
| TriangleList | |
◆ ESlateLineJoinType
◆ ESlateShader
Shader types. NOTE: mirrored in the shader file
If you add a type here you must also implement the proper shader type (TSlateElementPS). See SlateShaders.h
| Enumerator |
|---|
| Default | The default shader type. Simple texture lookup
|
| Border | Border shader
|
| GrayscaleFont | Grayscale font shader. Uses an alpha only texture
|
| ColorFont | Color font shader. Uses an sRGB texture
|
| LineSegment | Line segment shader. For drawing anti-aliased lines
|
| Custom | For completely customized materials. Makes no assumptions on use
|
| PostProcess | For post processing passes
|
| RoundedBox | Rounded Box shader.
|
| SdfFont | Signed distance field font shader
|
| MsdfFont | Multi-channel signed distance field font shader
|
◆ ESlateVertexRounding
| Enumerator |
|---|
| Disabled | |
| Enabled | |
◆ ESlateViewportDynamicRange
◆ DECLARE_CYCLE_STAT_EXTERN()
◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [1/2]
◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [2/2]
◆ ENUM_CLASS_FLAGS() [1/2]
◆ ENUM_CLASS_FLAGS() [2/2]