![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <RenderingCommon.h>
Inheritance diagram for ISlateUpdatableInstanceBuffer:Public Member Functions | |
| virtual | ~ISlateUpdatableInstanceBuffer () |
| virtual uint32 | GetNumInstances () const =0 |
| virtual ISlateUpdatableInstanceBufferRenderProxy * | GetRenderProxy () const =0 |
| virtual void | Update (FSlateInstanceBufferData &Data)=0 |
Friends | |
| class | FSlateInstanceBufferUpdate |
Represents a per instance data buffer for a custom Slate mesh element.
|
inlinevirtual |
How many instances should we draw?
|
pure virtual |
Returns the pointer to the render proxy, to be forwarded to the render thread.
|
pure virtual |
Updates the buffer with the provided data.
|
friend |