#include <RenderingCommon.h>
◆ bOutputIsHDRDisplay
| bool ICustomSlateElement::FDrawPassInputs::bOutputIsHDRDisplay = false |
◆ bWireFrame
| bool ICustomSlateElement::FDrawPassInputs::bWireFrame = false |
◆ ElementsMatrix
| FMatrix44f ICustomSlateElement::FDrawPassInputs::ElementsMatrix |
◆ ElementsOffset
| FVector2f ICustomSlateElement::FDrawPassInputs::ElementsOffset |
◆ HDRDisplayColorGamut
◆ OutputTexture
| FRDGTexture* ICustomSlateElement::FDrawPassInputs::OutputTexture = nullptr |
◆ SceneViewRect
| FIntRect ICustomSlateElement::FDrawPassInputs::SceneViewRect |
◆ UsedSlatePostBuffers
The documentation for this struct was generated from the following file: