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| template<ESlateVertexRounding Rounding> |
| static FSlateVertex | Make (const FSlateRenderTransform &RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const FVector2f InTexCoord2, const FColor InColor, const FColor SecondaryColor=FColor()) |
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| template<ESlateVertexRounding Rounding> |
| static FSlateVertex | Make (const FSlateRenderTransform &RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const FColor &InColor, const FColor SecondaryColor=FColor()) |
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| template<ESlateVertexRounding Rounding> |
| static FSlateVertex | Make (const FSlateRenderTransform &RenderTransform, const FVector2f InLocalPosition, const FVector4f InTexCoords, const FVector2f InMaterialTexCoords, const FColor InColor, const FColor SecondaryColor=FColor()) |
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| template<ESlateVertexRounding Rounding> |
| static FSlateVertex | Make (const FSlateRenderTransform &RenderTransform, const FVector2f InLocalPosition, const FVector2f InLocalSize, float Scale, const FVector4f InTexCoords, const FColor InColor, const FColor SecondaryColor=FColor()) |
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| static FSlateVertex | Make (const FSlateRenderTransform &RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const FVector2f InTexCoord2, const FColor InColor, const FColor SecondaryColor=FColor(), const ESlateVertexRounding InRounding=ESlateVertexRounding::Disabled) |
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| static FSlateVertex | Make (const FSlateRenderTransform &RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const FColor &InColor, const FColor SecondaryColor=FColor(), const ESlateVertexRounding InRounding=ESlateVertexRounding::Disabled) |
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| static FSlateVertex | Make (const FSlateRenderTransform &RenderTransform, const FVector2f InLocalPosition, const FVector4f InTexCoords, const FVector2f InMaterialTexCoords, const FColor InColor, const FColor SecondaryColor=FColor(), const ESlateVertexRounding InRounding=ESlateVertexRounding::Disabled) |
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| static FSlateVertex | Make (const FSlateRenderTransform &RenderTransform, const FVector2f InLocalPosition, const FVector2f InLocalSize, float Scale, const FVector4f InTexCoords, const FColor InColor, const FColor SecondaryColor=FColor(), const ESlateVertexRounding InRounding=ESlateVertexRounding::Disabled) |
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A struct which defines a basic vertex seen by the Slate vertex buffers and shaders