UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BuiltInComponentTypes.h File Reference

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Classes

struct  FEasingComponentData
 
struct  FMovieSceneTrackInstanceComponent
 
struct  FMovieSceneEvaluationHookComponent
 
struct  FTrackInstanceInputComponent
 
struct  UE::MovieScene::FSourceBoolChannel
 
struct  UE::MovieScene::FSourceByteChannel
 
struct  UE::MovieScene::FSourceIntegerChannel
 
struct  UE::MovieScene::FSourceFloatChannel
 
struct  UE::MovieScene::FSourceDoubleChannel
 
struct  UE::MovieScene::FSourceStringChannel
 
struct  UE::MovieScene::FSourceTextChannel
 
struct  UE::MovieScene::FEvaluationHookFlags
 
struct  UE::MovieScene::FSourceObjectPathChannel
 
struct  UE::MovieScene::FObjectComponent
 
struct  UE::MovieScene::FMovieSceneBindingLifetimeComponentData
 
struct  UE::MovieScene::FHierarchicalBlendTarget
 
struct  UE::MovieScene::FEntityGroupingPolicyKey
 
struct  UE::MovieScene::FEntityGroupID
 
struct  UE::MovieScene::FBuiltInComponentTypes
 

Namespaces

namespace  UE
 
namespace  UE::MovieScene
 
namespace  UE::MovieScene::Interpolation
 

Typedefs

using UE::MovieScene::FBoundObjectResolver = UObject *(*)(UObject *)
 

Enumerations

enum class  UE::MovieScene::EMovieSceneBindingLifetimeState : uint8 { UE::MovieScene::Active , UE::MovieScene::Inactive }
 
enum class  UE::MovieScene::EEntityGroupFlags : uint8 { UE::MovieScene::None = 0 , UE::MovieScene::RemovedFromGroup = 1 << 0 }
 

Functions

 UE::MovieScene::ENUM_CLASS_FLAGS (EEntityGroupFlags)