9#include "ChaosDebugDrawSubsystem.generated.h"
21 virtual bool ShouldCreateSubsystem(
UObject*
Outer)
const override final;
22 virtual void PostInitialize()
override final;
23 virtual void Deinitialize()
override final;
25 static void Startup();
31 const ChaosDD::Private::FChaosDDScenePtr&
GetDebugDrawScene()
const {
return CDDScene; }
37 void OnWorldTickStart(
ELevelTick TickType,
float Dt);
38 void OnWorldTickEnd(
ELevelTick TickType,
float Dt);
44 ChaosDD::Private::FChaosDDScenePtr CDDScene;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition IDelegateInstance.h:14
Definition Renderer.Build.cs:6
Definition ChaosDebugDrawSubsystem.h:16
Definition WorldSubsystem.h:16