UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChaosDerivedDataReader.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7namespace Chaos
8{
9 class FImplicitObject;
10
11 class FTriangleMeshImplicitObject;
12
13 class FConvex;
14}
15
16template<typename T, int d>
18{
19public:
20
21 // Only valid use is to explicitly read chaos bulk data
23
24 UE_DEPRECATED(5.4, "Please use ConvexGeometries instead")
26
27 UE_DEPRECATED(5.4, "Please use TrimeshGeometries instead")
29
31 TArray<Chaos::FTriangleMeshImplicitObjectPtr> TriMeshGeometries;
34
41
42 bool bReadSuccessful;
43
44};
45
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ESPMode
Definition SharedPointerFwd.h:12
Definition BulkData.h:470
Definition ChaosDerivedDataReader.h:18
TArray< Chaos::FTriangleMeshImplicitObjectPtr > TriMeshGeometries
Definition ChaosDerivedDataReader.h:31
FBodySetupUVInfo UVInfo
Definition ChaosDerivedDataReader.h:32
TArray< TSharedPtr< Chaos::FTriangleMeshImplicitObject, ESPMode::ThreadSafe > > TrimeshImplicitObjects
Definition ChaosDerivedDataReader.h:28
TArray< int32 > FaceRemap
Definition ChaosDerivedDataReader.h:33
TArray< TSharedPtr< Chaos::FConvex, ESPMode::ThreadSafe > > ConvexImplicitObjects
Definition ChaosDerivedDataReader.h:25
TArray< Chaos::FConvexPtr > ConvexGeometries
Definition ChaosDerivedDataReader.h:30
Definition UnrealType.h:3087
Definition Array.h:670
Definition SharedPointer.h:692
Definition SkeletalMeshComponent.h:307
Definition BodySetup.h:47