UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChaosEventListenerComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5
6// #include "Chaos/ChaosSolver.h"
7// #include "CoreMinimal.h"
8// #include "GameFramework/Actor.h"
9// #include "Physics/Experimental/PhysScene_Chaos.h"
10// #include "UObject/ObjectMacros.h"
11
13#include "Chaos/Declares.h"
14#include "ChaosEventListenerComponent.generated.h"
15
18
23UCLASS(BlueprintType, ClassGroup = Chaos, meta = (BlueprintSpawnableComponent), MinimalAPI)
25{
27
28public:
29
31
32 //~ Begin UActorComponent interface
33 CHAOSSOLVERENGINE_API virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override;
34 //~ End UActorComponent interface
35
36
37protected:
38
41};
42
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ChaosSolverActor.h:108
Definition PhysScene_Chaos.h:116
Definition ActorComponent.h:152
Definition ChaosEventListenerComponent.h:25
float LastCollisionTickTime
Definition ChaosEventListenerComponent.h:40
Definition SkeletalMeshComponent.h:307
Definition EngineBaseTypes.h:571