Go to the source code of this file.
◆ CHAOS_CONSTRAINTHANDLE_TODO
| #define CHAOS_CONSTRAINTHANDLE_TODO 0 |
◆ CHAOS_DEBUG_DRAW
◆ TODO_FIX_REFERENCES_TO_ADDARRAY
◆ TODO_MAKE_A_BLUEPRINT_WAY_TO_ACCESS_PARTICLES
◆ TODO_REIMPLEMENT_DEBUG_SUBSTEP
◆ TODO_REIMPLEMENT_DYNAMIC_CONSTRAINT_ACCESSORS
◆ TODO_REIMPLEMENT_EVENTS_DATA_ARRAYS
◆ TODO_REIMPLEMENT_FIELDS_TO_USE_PARTICLEHANDLES
◆ TODO_REIMPLEMENT_GEOMETRY_COLLECTION_PHYSICS
◆ TODO_REIMPLEMENT_GET_RIGID_PARTICLES
◆ TODO_REIMPLEMENT_GETALLCLUSTERBREAKINGS
◆ TODO_REIMPLEMENT_GETFLOORINDEX
◆ TODO_REIMPLEMENT_INITIALIZE_EVOLUTION_FROM_PARTICLE_DATA
◆ TODO_REIMPLEMENT_KINEMATIC_PROXY
◆ TODO_REIMPLEMENT_PHYSICS_PROXY_REVERSE_MAPPING
◆ TODO_REIMPLEMENT_REMOVED_PROXY_STORAGE
◆ TODO_REIMPLEMENT_RIGID_CLUSTERING
◆ TODO_REIMPLEMENT_SCENEQUERY_CROSSENGINE
| #define TODO_REIMPLEMENT_SCENEQUERY_CROSSENGINE (0) |
◆ TODO_REIMPLEMENT_SERIALIZATION_FOR_PERF_TEST
◆ TODO_REIMPLEMENT_SET_PHYSICS_MATERIAL
◆ TODO_REIMPLEMENT_SKELETAL_TESTS
◆ TODO_REIMPLEMENT_SOLVER_ENABLING
◆ TODO_REIMPLEMENT_SOLVER_PAUSING
◆ TODO_REIMPLEMENT_SOLVER_SETTINGS_ACCESSORS
◆ TODO_REIMPLEMENT_SPATIAL_ACCELERATION_ACCESS
◆ TODO_REIMPLEMENT_TIMESTEP_MULTIPLIER
◆ TODO_REIMPLEMENT_WAKE_ISLANDS
◆ TODO_REIMPLMEENT_EVOLUTION_ACCESSORS
◆ TODO_REMOVE_ALL_SOLVER_CREATIONS_WHICH_OCCUR_OUTSIDE_THE_SOLVERS_MODULE
◆ TODO_REPLACE_SOLVER_LOCK
◆ TODO_REWRITE_ALL_CONSTRAINT_ADDS_TO_USE_HANDLES