UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChaosMarshallingManager.cpp File Reference

Namespaces

namespace  Chaos
 

Variables

int32 Chaos::SimDelay = 0
 
FAutoConsoleVariableRef Chaos::CVarSimDelay (TEXT("p.simDelay"), SimDelay, TEXT(""))
 
bool Chaos::bCachePushDataDirtyProxies = true
 
FAutoConsoleVariableRef Chaos::CVarCachePushDataDirtyProxies (TEXT("p.Resim.CachePushDataDirtyProxies"), bCachePushDataDirtyProxies, TEXT("Default = false. Set true to enable resim caching dirty proxies in the push data from game thread to physics thread. This will make physics proxy changes from GT play out during resimulation."))
 
bool Chaos::bCachePushDataAsyncInputs = true
 
FAutoConsoleVariableRef Chaos::CVarCachePushDataAsyncInputs (TEXT("p.Resim.CachePushDataAsyncInputs"), bCachePushDataAsyncInputs, TEXT("Default = false. Set true to enable resim caching of async inputs in the push data from game thread to physics thread. This will make async inputs available again during resimulation."))
 
bool Chaos::bCachePushDataSimCommands = true
 
FAutoConsoleVariableRef Chaos::CVarCachePushDataSimCommands (TEXT("p.Resim.CachePushDataSimCommands"), bCachePushDataSimCommands, TEXT("Default = false. Set true to enable resim caching of sim commands in the push data from game thread to physics thread. This will make sim commands available again during resimulation."))