UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CollectionCollisionFacade.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
5#include "Containers/Array.h"
8
10{
11
19 {
20 public:
21
22 // Attributes
24
30
32
35
37 bool IsConst() const { return Collection == nullptr; }
38
39 CHAOS_API bool IsValid() const;
40
41 CHAOS_API void SetCollisionEnabled(const TArray<int32>& VertexIndices);
42
43 CHAOS_API bool IsCollisionEnabled(int32 VertexIndex) const;
44 private:
45 const FManagedArrayCollection& ConstCollection;
46 FManagedArrayCollection* Collection = nullptr;
47
48 TManagedArrayAccessor<bool> IsCollisionEnabledAttribute;
49 };
50
51}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition NameTypes.h:617
Definition CollectionCollisionFacade.h:19
CHAOS_API bool IsCollisionEnabled(int32 VertexIndex) const
Definition CollectionCollisionFacade.cpp:56
CHAOS_API void SetCollisionEnabled(const TArray< int32 > &VertexIndices)
Definition CollectionCollisionFacade.cpp:43
static CHAOS_API const FName IsCollisionEnabledAttributeName
Definition CollectionCollisionFacade.h:23
CHAOS_API bool IsValid() const
Definition CollectionCollisionFacade.cpp:38
CHAOS_API void DefineSchema()
Definition CollectionCollisionFacade.cpp:32
bool IsConst() const
Definition CollectionCollisionFacade.h:37
Definition Array.h:670
Definition CollectionBoundsFacade.cpp:13
Definition ManagedArrayCollection.h:56
Definition ManagedArrayAccessor.h:20