#include <CollectionCollisionFacade.h>
FCollisionFacade
Defines common API for storing collision information.
◆ FCollisionFacade() [1/2]
◆ FCollisionFacade() [2/2]
◆ DefineSchema()
| void GeometryCollection::Facades::FCollisionFacade::DefineSchema |
( |
| ) |
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◆ IsCollisionEnabled()
| bool GeometryCollection::Facades::FCollisionFacade::IsCollisionEnabled |
( |
int32 |
VertexIndex | ) |
const |
◆ IsConst()
| bool GeometryCollection::Facades::FCollisionFacade::IsConst |
( |
| ) |
const |
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inline |
◆ IsValid()
| bool GeometryCollection::Facades::FCollisionFacade::IsValid |
( |
| ) |
const |
◆ SetCollisionEnabled()
| void GeometryCollection::Facades::FCollisionFacade::SetCollisionEnabled |
( |
const TArray< int32 > & |
VertexIndices | ) |
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◆ IsCollisionEnabledAttributeName
| const FName GeometryCollection::Facades::FCollisionFacade::IsCollisionEnabledAttributeName = "IsCollisionEnabled" |
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static |
The documentation for this class was generated from the following files: