UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CollectionKinematicBindingFacade.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9
11{
14 {
15 public:
16
18
19 //
20 // Kinematics
21 //
25
28
31
33 bool IsConst() const { return Collection==nullptr; }
34
36 CHAOS_API bool IsValid() const;
37
38 //
39 // Skeletal Mesh Bone Bindings
40 //
41 CHAOS_API FBindingKey SetBoneBindings(const int32 BoneIndex, const TArray<int32>& Vertices, const TArray<float>& Weights);
43
45 int32 NumKinematicBindings() const { return KinemaitcBoneBindingAttribute.Num(); }
47
48 private:
49 const FManagedArrayCollection& ConstCollection;
50 FManagedArrayCollection* Collection = nullptr;
51
52 TManagedArrayAccessor<int32> KinemaitcBoneBindingAttribute;
53 TManagedArrayAccessor<FString> KinemaitcBoneBindingToGroupAttribute;
54 };
55}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition NameTypes.h:617
Definition CollectionKinematicBindingFacade.h:14
CHAOS_API void GetBoneBindings(const FBindingKey &Key, int32 &OutBoneIndex, TArray< int32 > &OutBoneVerts, TArray< float > &OutBoneWeights) const
Definition CollectionKinematicBindingFacade.cpp:51
CHAOS_API FBindingKey GetKinematicBindingKey(int Index) const
Definition CollectionKinematicBindingFacade.cpp:74
CHAOS_API bool IsValid() const
Definition CollectionKinematicBindingFacade.cpp:31
CHAOS_API int32 AddKinematicBinding(const FBindingKey &Key)
Definition CollectionKinematicBindingFacade.cpp:57
bool IsConst() const
Definition CollectionKinematicBindingFacade.h:33
int32 NumKinematicBindings() const
Definition CollectionKinematicBindingFacade.h:45
static CHAOS_API const FName KinematicGroup
Definition CollectionKinematicBindingFacade.h:22
static CHAOS_API const FName KinematicBoneBindingIndex
Definition CollectionKinematicBindingFacade.h:23
GeometryCollection::Facades::FSelectionFacade::FSelectionKey FBindingKey
Definition CollectionKinematicBindingFacade.h:17
CHAOS_API FBindingKey SetBoneBindings(const int32 BoneIndex, const TArray< int32 > &Vertices, const TArray< float > &Weights)
Definition CollectionKinematicBindingFacade.cpp:45
CHAOS_API void DefineSchema()
Definition CollectionKinematicBindingFacade.cpp:36
static CHAOS_API const FName KinematicBoneBindingToGroup
Definition CollectionKinematicBindingFacade.h:24
Definition Array.h:670
Definition CollectionBoundsFacade.cpp:13
U16 Index
Definition radfft.cpp:71
Definition ManagedArrayCollection.h:56
Definition CollectionSelectionFacade.h:60
Definition ManagedArrayAccessor.h:20
int32 Num() const
Definition ManagedArrayAccessor.h:196