#include <CollectionKinematicBindingFacade.h>
◆ FBindingKey
◆ FKinematicBindingFacade() [1/2]
| GeometryCollection::Facades::FKinematicBindingFacade::FKinematicBindingFacade |
( |
FManagedArrayCollection & |
InCollection | ) |
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◆ FKinematicBindingFacade() [2/2]
| GeometryCollection::Facades::FKinematicBindingFacade::FKinematicBindingFacade |
( |
const FManagedArrayCollection & |
InCollection | ) |
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◆ AddKinematicBinding()
| int32 GeometryCollection::Facades::FKinematicBindingFacade::AddKinematicBinding |
( |
const FBindingKey & |
Key | ) |
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◆ DefineSchema()
| void GeometryCollection::Facades::FKinematicBindingFacade::DefineSchema |
( |
| ) |
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Create the facade attributes.
◆ GetBoneBindings()
◆ GetKinematicBindingKey()
◆ IsConst()
| bool GeometryCollection::Facades::FKinematicBindingFacade::IsConst |
( |
| ) |
const |
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inline |
Is the facade defined constant.
◆ IsValid()
| bool GeometryCollection::Facades::FKinematicBindingFacade::IsValid |
( |
| ) |
const |
Is the Facade defined on the collection?
◆ NumKinematicBindings()
| int32 GeometryCollection::Facades::FKinematicBindingFacade::NumKinematicBindings |
( |
| ) |
const |
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inline |
◆ SetBoneBindings()
◆ KinematicBoneBindingIndex
| const FName GeometryCollection::Facades::FKinematicBindingFacade::KinematicBoneBindingIndex |
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static |
◆ KinematicBoneBindingToGroup
| const FName GeometryCollection::Facades::FKinematicBindingFacade::KinematicBoneBindingToGroup |
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static |
◆ KinematicGroup
| const FName GeometryCollection::Facades::FKinematicBindingFacade::KinematicGroup |
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static |
The documentation for this class was generated from the following files: