21 class FImplicitObject;
ECollisionQueryHitType
Definition CollisionQueryFilterCallbackCore.h:13
Definition ShapeInstance.h:36
Definition ParticleHandle.h:436
Definition ParticleHandle.h:2739
Definition CollisionQueryFilterCallbackCore.h:37
virtual ECollisionQueryHitType PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FPTQueryHit &Hit) override
Definition CollisionQueryFilterCallbackCore.h:43
virtual ~FBlockAllQueryCallback()
Definition CollisionQueryFilterCallbackCore.h:39
virtual ECollisionQueryHitType PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticleHandle &Actor) override
Definition CollisionQueryFilterCallbackCore.h:44
virtual ECollisionQueryHitType PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticle &Actor) override
Definition CollisionQueryFilterCallbackCore.h:41
virtual ECollisionQueryHitType PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FQueryHit &Hit) override
Definition CollisionQueryFilterCallbackCore.h:40
Definition CollisionQueryFilterCallbackCore.h:48
virtual ECollisionQueryHitType PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FPTQueryHit &Hit) override
Definition CollisionQueryFilterCallbackCore.h:54
virtual ECollisionQueryHitType PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticle &Actor) override
Definition CollisionQueryFilterCallbackCore.h:52
virtual ECollisionQueryHitType PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FQueryHit &Hit) override
Definition CollisionQueryFilterCallbackCore.h:51
virtual ~FOverlapAllQueryCallback()
Definition CollisionQueryFilterCallbackCore.h:50
virtual ECollisionQueryHitType PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticleHandle &Actor) override
Definition CollisionQueryFilterCallbackCore.h:55
Definition CollisionQueryFilterCallbackCore.h:25
virtual ECollisionQueryHitType PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FQueryHit &Hit)=0
virtual ECollisionQueryHitType PostFilter(const FCollisionFilterData &FilterData, const ChaosInterface::FPTQueryHit &Hit)=0
virtual ~ICollisionQueryFilterCallbackBase()
Definition CollisionQueryFilterCallbackCore.h:28
virtual ECollisionQueryHitType PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticleHandle &Actor)=0
virtual ECollisionQueryHitType PreFilter(const FCollisionFilterData &FilterData, const Chaos::FPerShapeData &Shape, const Chaos::FGeometryParticle &Actor)=0
Definition SkeletalMeshComponent.h:307
Definition CollisionFilterData.h:46