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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/Console.h"#include "AssetRegistry/AssetData.h"#include "AssetRegistry/AssetRegistryModule.h"#include "Engine/GameInstance.h"#include "Engine/GameViewportClient.h"#include "Misc/Paths.h"#include "Modules/ModuleManager.h"#include "UObject/UnrealType.h"#include "Misc/PackageName.h"#include "UObject/ConstructorHelpers.h"#include "Engine/Engine.h"#include "Engine/Canvas.h"#include "UObject/UObjectIterator.h"#include "GameFramework/PlayerController.h"#include "Engine/Texture2D.h"#include "Engine/LocalPlayer.h"#include "Framework/Application/SlateApplication.h"#include "Widgets/SViewport.h"#include "Engine/LevelScriptActor.h"#include "Misc/DefaultValueHelper.h"#include "GameFramework/InputSettings.h"#include "Stats/StatsData.h"#include "Misc/TextFilter.h"#include "HAL/PlatformApplicationMisc.h"#include "TextureResource.h"Classes | |
| class | FConsoleVariableAutoCompleteVisitor |
Namespaces | |
| namespace | ConsoleDefs |
Typedefs | |
| typedef TTextFilter< const FAutoCompleteCommand & > | FCheatTextFilter |
Functions | |
| void | CommandToStringArray (const FAutoCompleteCommand &Command, OUT TArray< FString > &StringArray) |
| void CommandToStringArray | ( | const FAutoCompleteCommand & | Command, |
| OUT TArray< FString > & | StringArray | ||
| ) |