![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "CoreMinimal.h"#include "Misc/EnumClassFlags.h"#include "UObject/ObjectMacros.h"#include "UObject/Class.h"#include "Chaos/PhysicsObject.h"#include "EngineDefines.h"#include "PhysicsEngine/ConstraintTypes.h"#include "PhysicsEngine/ConstraintDrives.h"#include "Physics/PhysicsInterfaceCore.h"#include "ConstraintInstance.generated.h"Go to the source code of this file.
Classes | |
| struct | FConstraintProfileProperties |
| struct | FConstraintInstanceBase |
| struct | FConstraintInstance |
| struct | TStructOpsTypeTraits< FConstraintInstance > |
| struct | FConstraintInstanceAccessor |
Namespaces | |
| namespace | Chaos |
Enumerations | |
| enum class | EConstraintTransformComponentFlags : uint8 { None = 0 , ChildPosition = 1 << 0 , ChildRotation = 1 << 1 , ParentPosition = 1 << 2 , ParentRotation = 1 << 3 , AllChild = ChildPosition | ChildRotation , AllParent = ParentPosition | ParentRotation , AllPosition = ChildPosition | ParentPosition , AllRotation = ChildRotation | ParentRotation , All = AllChild | AllParent } |
Functions | |
| ENUM_CLASS_FLAGS (EConstraintTransformComponentFlags) | |
| ENGINE_API FTransform | CalculateRelativeBoneTransform (const FName ToBoneName, const FName FromBoneName, const FReferenceSkeleton &ReferenceSkeleton) |
|
strong |
| ENGINE_API FTransform CalculateRelativeBoneTransform | ( | const FName | ToBoneName, |
| const FName | FromBoneName, | ||
| const FReferenceSkeleton & | ReferenceSkeleton | ||
| ) |
Returns the 'To' bone's transform relative to the 'From' bone.
| ENUM_CLASS_FLAGS | ( | EConstraintTransformComponentFlags | ) |