UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CoreNative.cpp File Reference

Classes

class  FCoreUObjectModule
 

Functions

void UClassRegisterAllCompiledInClasses ()
 
bool IsInAsyncLoadingThreadCoreUObjectInternal ()
 
bool IsAsyncLoadingCoreUObjectInternal ()
 
void SuspendAsyncLoadingInternal ()
 
void ResumeAsyncLoadingInternal ()
 
bool IsAsyncLoadingSuspendedInternal ()
 
bool IsAsyncLoadingMultithreadedCoreUObjectInternal ()
 
ELoaderType GetLoaderTypeInternal ()
 
 IMPLEMENT_MODULE (FCoreUObjectModule, CoreUObject)
 
COREUOBJECT_API UClassZ_Construct_UClass_UObject ()
 
 IMPLEMENT_CLASS (UObject, 0)
 

Variables

FClassRegistrationInfo Z_Registration_Info_UClass_UObject
 

Function Documentation

◆ GetLoaderTypeInternal()

ELoaderType GetLoaderTypeInternal ( )

◆ IMPLEMENT_CLASS()

IMPLEMENT_CLASS ( UObject  ,
 
)

◆ IMPLEMENT_MODULE()

IMPLEMENT_MODULE ( FCoreUObjectModule  ,
CoreUObject   
)

◆ IsAsyncLoadingCoreUObjectInternal()

bool IsAsyncLoadingCoreUObjectInternal ( )

◆ IsAsyncLoadingMultithreadedCoreUObjectInternal()

bool IsAsyncLoadingMultithreadedCoreUObjectInternal ( )

◆ IsAsyncLoadingSuspendedInternal()

bool IsAsyncLoadingSuspendedInternal ( )

◆ IsInAsyncLoadingThreadCoreUObjectInternal()

bool IsInAsyncLoadingThreadCoreUObjectInternal ( )

◆ ResumeAsyncLoadingInternal()

void ResumeAsyncLoadingInternal ( )

◆ SuspendAsyncLoadingInternal()

void SuspendAsyncLoadingInternal ( )

◆ UClassRegisterAllCompiledInClasses()

void UClassRegisterAllCompiledInClasses ( )

Register all loaded classes

◆ Z_Construct_UClass_UObject()

UClass * Z_Construct_UClass_UObject ( )

Variable Documentation

◆ Z_Registration_Info_UClass_UObject

FClassRegistrationInfo Z_Registration_Info_UClass_UObject
extern