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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FCoreUObjectModule:Public Member Functions | |
| virtual void | StartupModule () override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static void | RouteRuntimeMessageToBP (ELogVerbosity::Type Verbosity, const ANSICHAR *FileName, int32 LineNumber, const FText &Message) |
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inlinestatic |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.