UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCoreUObjectModule Class Reference
+ Inheritance diagram for FCoreUObjectModule:

Public Member Functions

virtual void StartupModule () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Static Public Member Functions

static void RouteRuntimeMessageToBP (ELogVerbosity::Type Verbosity, const ANSICHAR *FileName, int32 LineNumber, const FText &Message)
 

Member Function Documentation

◆ RouteRuntimeMessageToBP()

static void FCoreUObjectModule::RouteRuntimeMessageToBP ( ELogVerbosity::Type  Verbosity,
const ANSICHAR FileName,
int32  LineNumber,
const FText Message 
)
inlinestatic

◆ StartupModule()

virtual void FCoreUObjectModule::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following file: