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| int32 | FCrowdDebug::DebugSelectedActors = 0 |
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| FAutoConsoleVariableRef | FCrowdDebug::CVarDebugSelectedActors (TEXT("ai.crowd.DebugSelectedActors"), DebugSelectedActors, TEXT("Enable debug drawing for selected crowd agent.\n0: Disable, 1: Enable"), ECVF_Default) |
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| int32 | FCrowdDebug::DebugVisLog = 0 |
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| FAutoConsoleVariableRef | FCrowdDebug::CVarDebugVisLog (TEXT("ai.crowd.DebugVisLog"), DebugVisLog, TEXT("Enable detailed vislog recording for all crowd agents.\n0: Disable, 1: Enable"), ECVF_Default) |
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| int32 | FCrowdDebug::DrawDebugCorners = 1 |
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| FAutoConsoleVariableRef | FCrowdDebug::CVarDrawDebugCorners (TEXT("ai.crowd.DrawDebugCorners"), DrawDebugCorners, TEXT("Draw path corners data, requires ai.crowd.DebugSelectedActors.\n0: Disable, 1: Enable"), ECVF_Default) |
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| int32 | FCrowdDebug::DrawDebugCollisionSegments = 1 |
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| FAutoConsoleVariableRef | FCrowdDebug::CVarDrawDebugCollisionSegments (TEXT("ai.crowd.DrawDebugCollisionSegments"), DrawDebugCollisionSegments, TEXT("Draw colliding navmesh edges, requires ai.crowd.DebugSelectedActors.\n0: Disable, 1: Enable"), ECVF_Default) |
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| int32 | FCrowdDebug::DrawDebugPath = 1 |
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| FAutoConsoleVariableRef | FCrowdDebug::CVarDrawDebugPath (TEXT("ai.crowd.DrawDebugPath"), DrawDebugPath, TEXT("Draw active paths, requires ai.crowd.DebugSelectedActors.\n0: Disable, 1: Enable"), ECVF_Default) |
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| int32 | FCrowdDebug::DrawDebugVelocityObstacles = 1 |
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| FAutoConsoleVariableRef | FCrowdDebug::CVarDrawDebugVelocityObstacles (TEXT("ai.crowd.DrawDebugVelocityObstacles"), DrawDebugVelocityObstacles, TEXT("Draw velocity obstacle sampling, requires ai.crowd.DebugSelectedActors.\n0: Disable, 1: Enable"), ECVF_Default) |
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| int32 | FCrowdDebug::DrawDebugPathOptimization = 1 |
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| FAutoConsoleVariableRef | FCrowdDebug::CVarDrawDebugPathOptimization (TEXT("ai.crowd.DrawDebugPathOptimization"), DrawDebugPathOptimization, TEXT("Draw path optimization data, requires ai.crowd.DebugSelectedActors.\n0: Disable, 1: Enable"), ECVF_Default) |
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| int32 | FCrowdDebug::DrawDebugNeighbors = 1 |
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| FAutoConsoleVariableRef | FCrowdDebug::CVarDrawDebugNeighbors (TEXT("ai.crowd.DrawDebugNeighbors"), DrawDebugNeighbors, TEXT("Draw current neighbors data, requires ai.crowd.DebugSelectedActors.\n0: Disable, 1: Enable"), ECVF_Default) |
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| int32 | FCrowdDebug::DrawDebugBoundaries = 0 |
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| FAutoConsoleVariableRef | FCrowdDebug::CVarDrawDebugBoundaries (TEXT("ai.crowd.DrawDebugBoundaries"), DrawDebugBoundaries, TEXT("Draw shared navmesh boundaries used by crowd simulation.\n0: Disable, 1: Enable"), ECVF_Default) |
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| const FVector | FCrowdDebug::Offset (0, 0, 20) |
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| const FColor | FCrowdDebug::Corner (128, 0, 0) |
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| const FColor | FCrowdDebug::CornerLink (192, 0, 0) |
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| const FColor | FCrowdDebug::CornerFixed (192, 192, 0) |
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| const FColor | FCrowdDebug::CollisionRange (192, 0, 128) |
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| const FColor | FCrowdDebug::CollisionSeg0 (192, 0, 128) |
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| const FColor | FCrowdDebug::CollisionSeg1 (96, 0, 64) |
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| const FColor | FCrowdDebug::CollisionSegIgnored (128, 128, 128) |
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| const FColor | FCrowdDebug::Path (255, 255, 255) |
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| const FColor | FCrowdDebug::PathSpecial (255, 192, 203) |
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| const FColor | FCrowdDebug::PathOpt (0, 128, 0) |
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| const FColor | FCrowdDebug::AvoidanceRange (255, 255, 255) |
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| const FColor | FCrowdDebug::Neighbor (0, 192, 128) |
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| const float | FCrowdDebug::LineThickness = 3.f |
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