UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CurlMultiPollEventLoopHttpThread.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6
7#if WITH_CURL
8#if WITH_CURL_MULTIPOLL
9
10#include "EventLoopHttpThread.h"
11#include "EventLoop/EventLoop.h"
12#include "Templates/Function.h"
13
14#if PLATFORM_MICROSOFT
16#endif
17#ifdef PLATFORM_CURL_INCLUDE
18#include PLATFORM_CURL_INCLUDE
19#else
20#include "curl/curl.h"
21#endif
22#if PLATFORM_MICROSOFT
24#endif
25
28
30{
31public:
33
34 // Nothing needed for now.
35
36private:
37 FCurlMultiPollIOManager& IOManager;
38};
39
41{
42public:
43 using FIOAccess = FCurlMultiPollIOManagerIOAccess;
44
45 struct FParams
46 {
47 CURLM* MultiHandle = nullptr;
49 };
50
52 virtual ~FCurlMultiPollIOManager() = default;
53 virtual bool Init() override;
54 virtual void Shutdown() override;
55 virtual void Notify() override;
56 virtual void Poll(FTimespan WaitTime) override;
57
58 FIOAccess& GetIOAccess()
59 {
60 return IOAccess;
61 }
62
63private:
64 void CheckMultiCodeOk(const CURLMcode Code);
65
66 FIOAccess IOAccess;
68 FParams Params;
69};
70
73{
74public:
75
77
78protected:
79 //~ Begin FHttpThread Interface
80 virtual bool StartThreadedRequest(FHttpRequestCommon* Request) override;
81 virtual void CompleteThreadedRequest(FHttpRequestCommon* Request) override;
82 //~ End FHttpThread Interface
83protected:
84 virtual void CreateEventLoop() override;
85 virtual void DestroyEventLoop() override;
86 virtual void UpdateEventLoopConfigs() override;
87 virtual UE::EventLoop::IEventLoop* GetEventLoop() override;
89
91
93
96};
97
98#endif // WITH_CURL_MULTIPOLL
99#endif // WITH_CURL
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition EventLoop.Build.cs:6
Definition EventLoopHttpThread.h:10
virtual void CreateEventLoop()=0
virtual UE::EventLoop::IEventLoop * GetEventLoop()=0
virtual UE::EventLoop::IEventLoop & GetEventLoopChecked()=0
virtual void DestroyEventLoop()=0
virtual void UpdateEventLoopConfigs()=0
Definition HttpRequestCommon.h:15
virtual bool StartThreadedRequest(FHttpRequestCommon *Request)
Definition HttpThread.cpp:223
virtual void CompleteThreadedRequest(FHttpRequestCommon *Request)
Definition HttpThread.cpp:228
Definition UnrealTemplate.h:321
Definition UnrealString.h.inl:34
Definition FunctionFwd.h:19
Definition IEventLoop.h:26
Definition IEventLoopIOManager.h:28
virtual void Shutdown()=0
virtual void Notify()=0
virtual bool Init()=0
virtual void Poll(FTimespan WaitTime)=0
FUniformParams Params
Definition MeshPaintVirtualTexture.cpp:162
Definition Timespan.h:76
Definition Optional.h:131