#include "Containers/Array.h"
#include "Containers/Set.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "HAL/PlatformCrt.h"
#include "Misc/Crc.h"
#include "Misc/Guid.h"
#include "Misc/Optional.h"
#include "Serialization/StructuredArchive.h"
#include "Templates/UnrealTemplate.h"
#include "UObject/NameTypes.h"
Go to the source code of this file.
◆ CustomVersionValidatorFunc
◆ FCustomVersionArray
◆ ECustomVersionDifference
| Enumerator |
|---|
| Missing | |
| Newer | |
| Older | |
| Invalid | |
◆ ECustomVersionSerializationFormat
| Enumerator |
|---|
| Unknown | |
| Guids | |
| Enums | |
| Optimized | |
| CustomVersion_Automatic_Plus_One | |
| Latest | |
◆ ESetCustomVersionFlags
Flags defining how the Custom Version should be applied
| Enumerator |
|---|
| None | |
| SkipUpdateExistingVersion | |