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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "D3D11RHIPrivate.h"#include "D3D11ConstantBuffer.h"#include "Misc/CommandLine.h"#include "Misc/ConfigCacheIni.h"#include "Modules/ModuleManager.h"#include "Windows/AllowWindowsPlatformTypes.h"#include <delayimp.h>#include "Windows/HideWindowsPlatformTypes.h"Classes | |
| struct | FFormatSupport |
Functions | |
| bool | D3D11RHI_ShouldAllowAsyncResourceCreation () |
| IMPLEMENT_MODULE (FD3D11DynamicRHIModule, D3D11RHI) | |
Variables | |
| TAutoConsoleVariable< int32 > | CVarD3D11ZeroBufferSizeInMB (TEXT("d3d11.ZeroBufferSizeInMB"), 4, TEXT("The D3D11 RHI needs a static allocation of zeroes to use when streaming textures asynchronously. It should be large enough to support the largest mipmap you need to stream. The default is 4MB."), ECVF_ReadOnly) |
| bool D3D11RHI_ShouldAllowAsyncResourceCreation | ( | ) |
| IMPLEMENT_MODULE | ( | FD3D11DynamicRHIModule | , |
| D3D11RHI | |||
| ) |
| TAutoConsoleVariable< int32 > CVarD3D11ZeroBufferSizeInMB(TEXT("d3d11.ZeroBufferSizeInMB"), 4, TEXT("The D3D11 RHI needs a static allocation of zeroes to use when streaming textures asynchronously. It should be large enough to support the largest mipmap you need to stream. The default is 4MB."), ECVF_ReadOnly) | ( | TEXT("d3d11.ZeroBufferSizeInMB") | , |
| 4 | , | ||
| TEXT("The D3D11 RHI needs a static allocation of zeroes to use when streaming textures asynchronously. It should be large enough to support the largest mipmap you need to stream. The default is 4MB.") | , | ||
| ECVF_ReadOnly | |||
| ) |