UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D11RHI.cpp File Reference

Functions

 DEFINE_LOG_CATEGORY (LogD3D11RHI)
 
void UniformBufferBeginFrame ()
 
template<int32 Frequency>
void ClearShaderResource (ID3D11DeviceContext *Direct3DDeviceIMContext, uint32 ResourceIndex)
 
void GetMipAndSliceInfoFromSRV (ID3D11ShaderResourceView *SRV, int32 &MipLevel, int32 &NumMips, int32 &ArraySlice, int32 &NumSlices)
 

Function Documentation

◆ ClearShaderResource()

template<int32 Frequency>
void ClearShaderResource ( ID3D11DeviceContext Direct3DDeviceIMContext,
uint32  ResourceIndex 
)

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogD3D11RHI  )

◆ GetMipAndSliceInfoFromSRV()

void GetMipAndSliceInfoFromSRV ( ID3D11ShaderResourceView SRV,
int32 MipLevel,
int32 NumMips,
int32 ArraySlice,
int32 NumSlices 
)

◆ UniformBufferBeginFrame()

void UniformBufferBeginFrame ( )
extern

Does per-frame global updating for the uniform buffer pool.