![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "D3D11RHI.h"#include "D3D11RHIPrivate.h"#include "RHIStaticStates.h"#include "StaticBoundShaderState.h"#include "Engine/GameViewportClient.h"#include "ProfilingDebugging/MemoryTrace.h"#include "RHICoreStats.h"#include "OneColorShader.h"Functions | |
| DEFINE_LOG_CATEGORY (LogD3D11RHI) | |
| void | UniformBufferBeginFrame () |
| template<int32 Frequency> | |
| void | ClearShaderResource (ID3D11DeviceContext *Direct3DDeviceIMContext, uint32 ResourceIndex) |
| void | GetMipAndSliceInfoFromSRV (ID3D11ShaderResourceView *SRV, int32 &MipLevel, int32 &NumMips, int32 &ArraySlice, int32 &NumSlices) |
| void ClearShaderResource | ( | ID3D11DeviceContext * | Direct3DDeviceIMContext, |
| uint32 | ResourceIndex | ||
| ) |
| DEFINE_LOG_CATEGORY | ( | LogD3D11RHI | ) |
| void GetMipAndSliceInfoFromSRV | ( | ID3D11ShaderResourceView * | SRV, |
| int32 & | MipLevel, | ||
| int32 & | NumMips, | ||
| int32 & | ArraySlice, | ||
| int32 & | NumSlices | ||
| ) |
|
extern |
Does per-frame global updating for the uniform buffer pool.