UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D11State.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 D3D11State.h: D3D state definitions.
5=============================================================================*/
6
7#pragma once
8
9#include "D3D11Resources.h"
10
17
24
26{
27public:
28
30
31 /* Describes the read/write state of the separate depth and stencil components of the DSV. */
33};
34
41
42template<>
47template<>
52template<>
57template<>
Definition D3D11State.h:36
TRefCountPtr< ID3D11BlendState > Resource
Definition D3D11State.h:39
Definition D3D11State.h:26
FExclusiveDepthStencil AccessType
Definition D3D11State.h:32
TRefCountPtr< ID3D11DepthStencilState > Resource
Definition D3D11State.h:29
Definition D3D11State.h:19
TRefCountPtr< ID3D11RasterizerState > Resource
Definition D3D11State.h:22
Definition D3D11State.h:12
TRefCountPtr< ID3D11SamplerState > Resource
Definition D3D11State.h:15
Definition RHIResources.h:409
Definition RHIResources.h:696
Definition RHIResources.h:686
Definition RHIResources.h:679
Definition RHIResources.h:671
Definition RefCounting.h:454
FD3D11BlendState TConcreteType
Definition D3D11State.h:60
FD3D11DepthStencilState TConcreteType
Definition D3D11State.h:55
FD3D11RasterizerState TConcreteType
Definition D3D11State.h:50
FD3D11SamplerState TConcreteType
Definition D3D11State.h:45
Definition D3D11Resources.h:569