UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D11Resources.h File Reference

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Classes

struct  TTypeTraits< D3D11_INPUT_ELEMENT_DESC >
 
class  FD3D11VertexDeclaration
 
struct  FD3D11ShaderData
 
class  FD3D11VertexShader
 
class  FD3D11GeometryShader
 
class  FD3D11PixelShader
 
class  FD3D11ComputeShader
 
class  FD3D11BoundShaderState
 
class  FD3D11ViewableResource
 
class  FD3D11Texture
 
class  FD3D11RenderQuery
 
class  FD3D11RenderQuery_RHI
 
struct  FRingAllocation
 
class  FD3D11UniformBuffer
 
class  FD3D11Buffer
 
class  FD3D11StagingBuffer
 
class  FD3D11GPUFence
 
class  FD3D11View
 
class  FD3D11ShaderResourceView
 
class  FD3D11UnorderedAccessView
 
struct  TD3D11ResourceTraits< T >
 
struct  TD3D11ResourceTraits< FRHIVertexDeclaration >
 
struct  TD3D11ResourceTraits< FRHIVertexShader >
 
struct  TD3D11ResourceTraits< FRHIGeometryShader >
 
struct  TD3D11ResourceTraits< FRHIPixelShader >
 
struct  TD3D11ResourceTraits< FRHIComputeShader >
 
struct  TD3D11ResourceTraits< FRHIBoundShaderState >
 
struct  TD3D11ResourceTraits< FRHIRenderQuery >
 
struct  TD3D11ResourceTraits< FRHIUniformBuffer >
 
struct  TD3D11ResourceTraits< FRHIBuffer >
 
struct  TD3D11ResourceTraits< FRHIStagingBuffer >
 
struct  TD3D11ResourceTraits< FRHIGPUFence >
 
struct  TD3D11ResourceTraits< FRHIShaderResourceView >
 
struct  TD3D11ResourceTraits< FRHIUnorderedAccessView >
 

Namespaces

namespace  D3D11BufferStats
 

Typedefs

typedef ID3D11DeviceContext FD3D11DeviceContext
 
typedef TArray< D3D11_INPUT_ELEMENT_DESC, TFixedAllocator< MaxVertexElementCount > > FD3D11VertexElements
 

Functions

void D3D11BufferStats::UpdateUniformBufferStats (ID3D11Buffer *Buffer, int64 BufferSize, bool bAllocating)
 
void D3D11BufferStats::UpdateBufferStats (FD3D11Buffer &Buffer, bool bAllocating)
 

Typedef Documentation

◆ FD3D11DeviceContext

◆ FD3D11VertexElements

Convenience typedef: preallocated array of D3D11 input element descriptions.