UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D11StagingBuffer Class Referencefinal

#include <D3D11Resources.h>

+ Inheritance diagram for FD3D11StagingBuffer:

Public Member Functions

 FD3D11StagingBuffer ()
 
 ~FD3D11StagingBuffer () override
 
voidLock (uint32 Offset, uint32 NumBytes) override
 
void Unlock () override
 
uint64 GetGPUSizeBytes () const override
 
- Public Member Functions inherited from FRHIStagingBuffer
 FRHIStagingBuffer ()
 
virtual ~FRHIStagingBuffer ()
 
- Public Member Functions inherited from FRHIResource
RHI_API FRHIResource (ERHIResourceType InResourceType)
 
uint32 AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
bool IsValid () const
 
void DisableLifetimeExtension ()
 
ERHIResourceType GetType () const
 
FName GetOwnerName () const
 
void SetOwnerName (FName InOwnerName)
 

Friends

class FD3D11DynamicRHI
 

Additional Inherited Members

- Protected Member Functions inherited from FRHIResource
virtual RHI_API ~FRHIResource ()
 
- Protected Attributes inherited from FRHIStagingBuffer
bool bIsLocked
 

Constructor & Destructor Documentation

◆ FD3D11StagingBuffer()

FD3D11StagingBuffer::FD3D11StagingBuffer ( )
inline

◆ ~FD3D11StagingBuffer()

FD3D11StagingBuffer::~FD3D11StagingBuffer ( )
override

Member Function Documentation

◆ GetGPUSizeBytes()

uint64 FD3D11StagingBuffer::GetGPUSizeBytes ( ) const
inlineoverridevirtual

Reimplemented from FRHIStagingBuffer.

◆ Lock()

void * FD3D11StagingBuffer::Lock ( uint32  Offset,
uint32  NumBytes 
)
overridevirtual

Implements FRHIStagingBuffer.

◆ Unlock()

void FD3D11StagingBuffer::Unlock ( )
overridevirtual

Implements FRHIStagingBuffer.

Friends And Related Symbol Documentation

◆ FD3D11DynamicRHI

friend class FD3D11DynamicRHI
friend

The documentation for this class was generated from the following files: