UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D11VertexDeclaration Class Reference

#include <D3D11Resources.h>

+ Inheritance diagram for FD3D11VertexDeclaration:

Public Member Functions

 FD3D11VertexDeclaration (const FD3D11VertexElements &InElements, const uint16 *InStrides)
 
- Public Member Functions inherited from FRHIVertexDeclaration
 FRHIVertexDeclaration ()
 
virtual bool GetInitializer (FVertexDeclarationElementList &Init)
 
virtual uint32 GetPrecachePSOHash () const
 
- Public Member Functions inherited from FRHIResource
RHI_API FRHIResource (ERHIResourceType InResourceType)
 
uint32 AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
bool IsValid () const
 
void DisableLifetimeExtension ()
 
ERHIResourceType GetType () const
 
FName GetOwnerName () const
 
void SetOwnerName (FName InOwnerName)
 

Public Attributes

FD3D11VertexElements VertexElements
 
uint16 StreamStrides [MaxVertexElementCount]
 

Additional Inherited Members

- Protected Member Functions inherited from FRHIResource
virtual RHI_API ~FRHIResource ()
 

Detailed Description

This represents a vertex declaration that hasn't been combined with a specific shader to create a bound shader.

Constructor & Destructor Documentation

◆ FD3D11VertexDeclaration()

FD3D11VertexDeclaration::FD3D11VertexDeclaration ( const FD3D11VertexElements InElements,
const uint16 InStrides 
)
inlineexplicit

Initialization constructor.

Member Data Documentation

◆ StreamStrides

uint16 FD3D11VertexDeclaration::StreamStrides[MaxVertexElementCount]

◆ VertexElements

FD3D11VertexElements FD3D11VertexDeclaration::VertexElements

Elements of the vertex declaration.


The documentation for this class was generated from the following file: