UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D11PixelShader Class Reference

#include <D3D11Resources.h>

+ Inheritance diagram for FD3D11PixelShader:

Public Types

enum  { StaticFrequency = SF_Pixel }
 

Public Attributes

TRefCountPtr< ID3D11PixelShaderResource
 
- Public Attributes inherited from FRHIShader
struct { 
 
   FString   ShaderName 
 
   TArray< FName >   UniformBufferNames 
 
Debug 
 
TArray< FShaderCodeValidationStrideDebugStrideValidationData
 
TArray< FShaderCodeValidationTypeDebugSRVTypeValidationData
 
TArray< FShaderCodeValidationTypeDebugUAVTypeValidationData
 
TArray< FShaderCodeValidationUBSizeDebugUBSizeValidationData
 
- Public Attributes inherited from FD3D11ShaderData
TArray< FShaderCodeVendorExtensionVendorExtensions
 
bool bShaderNeedsGlobalConstantBuffer
 
bool bIsSm6Shader
 
uint16 UAVMask
 

Additional Inherited Members

- Public Member Functions inherited from FRHIPixelShader
 FRHIPixelShader ()
 
- Public Member Functions inherited from FRHIGraphicsShader
 FRHIGraphicsShader (ERHIResourceType InResourceType, EShaderFrequency InFrequency)
 
- Public Member Functions inherited from FRHIShader
void SetHash (const FSHAHash &InHash)
 
const FSHAHashGetHash () const
 
bool HasShaderName () const
 
const TCHARGetShaderName () const
 
FString GetUniformBufferName (uint32 Index) const
 
 FRHIShader ()=delete
 
 FRHIShader (ERHIResourceType InResourceType, EShaderFrequency InFrequency)
 
EShaderFrequency GetFrequency () const
 
void SetNoDerivativeOps (bool bValue)
 
bool HasNoDerivativeOps () const
 
void SetShaderBundleUsage (bool bValue)
 
bool HasShaderBundleUsage () const
 
- Public Member Functions inherited from FRHIResource
RHI_API FRHIResource (ERHIResourceType InResourceType)
 
uint32 AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
bool IsValid () const
 
void DisableLifetimeExtension ()
 
ERHIResourceType GetType () const
 
FName GetOwnerName () const
 
void SetOwnerName (FName InOwnerName)
 
- Public Member Functions inherited from FRHIShaderData
const FShaderResourceTableGetShaderResourceTable () const
 
const TArray< FUniformBufferStaticSlot > & GetStaticSlots () const
 
void SerializeShaderResourceTable (FArchive &Ar)
 
- Protected Member Functions inherited from FRHIResource
virtual RHI_API ~FRHIResource ()
 
- Protected Attributes inherited from FRHIShaderData
FShaderResourceTable ShaderResourceTable
 
TArray< FUniformBufferStaticSlotStaticSlots
 

Member Enumeration Documentation

◆ anonymous enum

Enumerator
StaticFrequency 

Member Data Documentation

◆ Resource

TRefCountPtr<ID3D11PixelShader> FD3D11PixelShader::Resource

The shader resource.


The documentation for this class was generated from the following file: