UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D12Allocation.cpp File Reference

Namespaces

namespace  ED3D12AllocatorID
 

Enumerations

enum  ED3D12AllocatorID::Type { ED3D12AllocatorID::DefaultBufferAllocator , ED3D12AllocatorID::DynamicHeapAllocator , ED3D12AllocatorID::TextureAllocator , ED3D12AllocatorID::DefaultBufferAllocatorFullResources }
 

Functions

 DECLARE_LLM_MEMORY_STAT (TEXT("D3D12AllocatorUnused"), STAT_D3D12AllocatorUnusedLLM, STATGROUP_LLMFULL)
 
 LLM_DEFINE_TAG (D3D12AllocatorUnused, NAME_None, NAME_None, GET_STATFNAME(STAT_D3D12AllocatorUnusedLLM), GET_STATFNAME(STAT_EngineSummaryLLM))
 
 DECLARE_LLM_MEMORY_STAT (TEXT("D3D12AllocatorWasted"), STAT_D3D12AllocatorWastedLLM, STATGROUP_LLMFULL)
 
 LLM_DEFINE_TAG (D3D12AllocatorWasted, NAME_None, NAME_None, GET_STATFNAME(STAT_D3D12AllocatorWastedLLM), GET_STATFNAME(STAT_EngineSummaryLLM))
 

Function Documentation

◆ DECLARE_LLM_MEMORY_STAT() [1/2]

DECLARE_LLM_MEMORY_STAT ( TEXT("D3D12AllocatorUnused")  ,
STAT_D3D12AllocatorUnusedLLM  ,
STATGROUP_LLMFULL   
)

◆ DECLARE_LLM_MEMORY_STAT() [2/2]

DECLARE_LLM_MEMORY_STAT ( TEXT("D3D12AllocatorWasted")  ,
STAT_D3D12AllocatorWastedLLM  ,
STATGROUP_LLMFULL   
)

◆ LLM_DEFINE_TAG() [1/2]

◆ LLM_DEFINE_TAG() [2/2]