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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "D3D12Allocation.h"#include "D3D12RHIPrivate.h"#include "D3D12Util.h"#include "Misc/BufferedOutputDevice.h"#include "HAL/PlatformStackWalk.h"#include "HAL/LowLevelMemTracker.h"#include "HAL/LowLevelMemStats.h"#include "ProfilingDebugging/MemoryTrace.h"Namespaces | |
| namespace | ED3D12AllocatorID |
Functions | |
| DECLARE_LLM_MEMORY_STAT (TEXT("D3D12AllocatorUnused"), STAT_D3D12AllocatorUnusedLLM, STATGROUP_LLMFULL) | |
| LLM_DEFINE_TAG (D3D12AllocatorUnused, NAME_None, NAME_None, GET_STATFNAME(STAT_D3D12AllocatorUnusedLLM), GET_STATFNAME(STAT_EngineSummaryLLM)) | |
| DECLARE_LLM_MEMORY_STAT (TEXT("D3D12AllocatorWasted"), STAT_D3D12AllocatorWastedLLM, STATGROUP_LLMFULL) | |
| LLM_DEFINE_TAG (D3D12AllocatorWasted, NAME_None, NAME_None, GET_STATFNAME(STAT_D3D12AllocatorWastedLLM), GET_STATFNAME(STAT_EngineSummaryLLM)) | |
| DECLARE_LLM_MEMORY_STAT | ( | TEXT("D3D12AllocatorUnused") | , |
| STAT_D3D12AllocatorUnusedLLM | , | ||
| STATGROUP_LLMFULL | |||
| ) |
| DECLARE_LLM_MEMORY_STAT | ( | TEXT("D3D12AllocatorWasted") | , |
| STAT_D3D12AllocatorWastedLLM | , | ||
| STATGROUP_LLMFULL | |||
| ) |
| LLM_DEFINE_TAG | ( | D3D12AllocatorUnused | , |
| NAME_None | , | ||
| NAME_None | , | ||
| GET_STATFNAME(STAT_D3D12AllocatorUnusedLLM) | , | ||
| GET_STATFNAME(STAT_EngineSummaryLLM) | |||
| ) |
| LLM_DEFINE_TAG | ( | D3D12AllocatorWasted | , |
| NAME_None | , | ||
| NAME_None | , | ||
| GET_STATFNAME(STAT_D3D12AllocatorWastedLLM) | , | ||
| GET_STATFNAME(STAT_EngineSummaryLLM) | |||
| ) |