UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Private Directory Reference
Directories
Windows
Files
D3D12Access.h
D3D12Adapter.cpp
D3D12Adapter.h
D3D12Allocation.cpp
D3D12Allocation.h
D3D12AmdExtensions.h
D3D12BarriersFactory.h
D3D12BindlessDescriptors.cpp
D3D12BindlessDescriptors.h
D3D12Buffer.cpp
D3D12CommandContext.cpp
D3D12CommandContext.h
D3D12CommandList.cpp
D3D12CommandList.h
D3D12Commands.cpp
D3D12ConstantBuffer.cpp
D3D12ConstantBuffer.h
D3D12DescriptorCache.cpp
D3D12DescriptorCache.h
D3D12Descriptors.cpp
D3D12Descriptors.h
D3D12Device.cpp
D3D12Device.h
D3D12DirectCommandListManager.cpp
D3D12DirectCommandListManager.h
D3D12DiskCache.h
D3D12EnhancedBarriers.cpp
D3D12EnhancedBarriers.h
D3D12ExplicitDescriptorCache.cpp
D3D12ExplicitDescriptorCache.h
D3D12GPUProfiler.cpp
D3D12GPUProfiler.h
D3D12IntelExtensions.cpp
D3D12IntelExtensions.h
D3D12LegacyBarriers.cpp
D3D12LegacyBarriers.h
D3D12NvidiaExtensions.cpp
D3D12NvidiaExtensions.h
D3D12Pipelinestate.cpp
D3D12PipelineState.h
D3D12PoolAllocator.cpp
D3D12PoolAllocator.h
D3D12Query.cpp
D3D12Query.h
D3D12Queue.h
D3D12RayTracing.cpp
D3D12RayTracing.h
D3D12RayTracingDebug.cpp
D3D12RayTracingDebug.h
D3D12RenderTarget.cpp
D3D12Residency.h
D3D12ResourceCollection.cpp
D3D12ResourceCollection.h
D3D12Resources.cpp
D3D12Resources.h
D3D12RHI.cpp
D3D12RHICommon.h
D3D12RHIDefinitions.h
D3D12RHIPrivate.h
D3D12RootSignature.cpp
D3D12RootSignature.h
D3D12Shader.h
D3D12Shaders.cpp
D3D12SRV.cpp
D3D12State.cpp
D3D12State.h
D3D12StateCache.cpp
D3D12StateCachePrivate.h
D3D12Stats.cpp
D3D12Stats.h
D3D12Submission.cpp
D3D12Submission.h
D3D12Texture.cpp
D3D12Texture.h
D3D12TextureReference.cpp
D3D12TextureReference.h
D3D12TransientResourceAllocator.cpp
D3D12TransientResourceAllocator.h
D3D12UAV.cpp
D3D12UniformBuffer.cpp
D3D12Util.cpp
D3D12Util.h
D3D12VertexDeclaration.cpp
D3D12View.cpp
D3D12View.h
D3D12Viewport.cpp
D3D12Viewport.h
D3D12WorkGraph.cpp
D3D12WorkGraph.h
ID3D12Barriers.h
Engine
Source
Runtime
D3D12RHI
Private
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