UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D12StateCache.cpp File Reference

Functions

bool operator!= (D3D12_CPU_DESCRIPTOR_HANDLE lhs, D3D12_CPU_DESCRIPTOR_HANDLE rhs)
 
bool ShouldSkipStage (uint32 Stage)
 

Variables

int32 GGlobalResourceDescriptorHeapSize = 1000 * 1000
 
int32 GGlobalSamplerDescriptorHeapSize = 2048
 
int32 GLocalViewHeapSize = 500 * 1000
 
int32 GGlobalSamplerHeapSize = 2048
 
int32 GOnlineDescriptorHeapSize = 500 * 1000
 
int32 GOnlineDescriptorHeapBlockSize = 2000
 
int32 GBindlessOnlineDescriptorHeapSize = 500 * 1000
 
int32 GBindlessOnlineDescriptorHeapBlockSize = 2000
 

Function Documentation

◆ operator!=()

bool operator!= ( D3D12_CPU_DESCRIPTOR_HANDLE  lhs,
D3D12_CPU_DESCRIPTOR_HANDLE  rhs 
)
inline

◆ ShouldSkipStage()

bool ShouldSkipStage ( uint32  Stage)
inline

Variable Documentation

◆ GBindlessOnlineDescriptorHeapBlockSize

int32 GBindlessOnlineDescriptorHeapBlockSize = 2000

◆ GBindlessOnlineDescriptorHeapSize

int32 GBindlessOnlineDescriptorHeapSize = 500 * 1000

◆ GGlobalResourceDescriptorHeapSize

int32 GGlobalResourceDescriptorHeapSize = 1000 * 1000

◆ GGlobalSamplerDescriptorHeapSize

int32 GGlobalSamplerDescriptorHeapSize = 2048

◆ GGlobalSamplerHeapSize

int32 GGlobalSamplerHeapSize = 2048

◆ GLocalViewHeapSize

int32 GLocalViewHeapSize = 500 * 1000

◆ GOnlineDescriptorHeapBlockSize

int32 GOnlineDescriptorHeapBlockSize = 2000

◆ GOnlineDescriptorHeapSize

int32 GOnlineDescriptorHeapSize = 500 * 1000