UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D12Adapter.cpp File Reference

Functions

bool D3D12_ShouldLogD3DDebugWarnings ()
 
bool D3D12_ShouldBreakOnD3DDebugErrors ()
 
bool D3D12_ShouldBreakOnD3DDebugWarnings ()
 

Variables

int32 GAllowAsyncCompute = 1
 
TAutoConsoleVariable< int32GD3D12DebugCvar (TEXT("r.D3D12.EnableD3DDebug"), 0, TEXT("4 to enable CONTINUING on errors (-d3dcontinueonerrors)\n"), ECVF_RenderThreadSafe|ECVF_ReadOnly)
 
int32 GPreferredBarrierImplementation = 1
 
DWORD GD3D12CallBackCookie = 0
 

Function Documentation

◆ D3D12_ShouldBreakOnD3DDebugErrors()

bool D3D12_ShouldBreakOnD3DDebugErrors ( )

◆ D3D12_ShouldBreakOnD3DDebugWarnings()

bool D3D12_ShouldBreakOnD3DDebugWarnings ( )

◆ D3D12_ShouldLogD3DDebugWarnings()

bool D3D12_ShouldLogD3DDebugWarnings ( )

Variable Documentation

◆ GAllowAsyncCompute

int32 GAllowAsyncCompute = 1

◆ GD3D12CallBackCookie

DWORD GD3D12CallBackCookie = 0

◆ GD3D12DebugCvar

TAutoConsoleVariable< int32 > GD3D12DebugCvar(TEXT("r.D3D12.EnableD3DDebug"), 0, TEXT("4 to enable CONTINUING on errors (-d3dcontinueonerrors)\n"), ECVF_RenderThreadSafe|ECVF_ReadOnly) ( TEXT("r.D3D12.EnableD3DDebug")  ,
,
TEXT("4 to enable CONTINUING on errors (-d3dcontinueonerrors)\n" ,
ECVF_RenderThreadSafe ECVF_ReadOnly 
)

◆ GPreferredBarrierImplementation

int32 GPreferredBarrierImplementation = 1