![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "D3D12Adapter.h"#include "D3D12RHIPrivate.h"#include "D3D12AmdExtensions.h"#include "D3D12IntelExtensions.h"#include "HAL/FileManager.h"#include "Misc/CommandLine.h"#include "Misc/EngineVersion.h"#include "Misc/OutputDeviceRedirector.h"#include "ShaderDiagnostics.h"#include "DataDrivenShaderPlatformInfo.h"#include "Windows/AllowWindowsPlatformTypes.h"#include "GenericPlatform/GenericPlatformCrashContext.h"#include "Modules/ModuleManager.h"#include "Windows/HideWindowsPlatformTypes.h"Functions | |
| bool | D3D12_ShouldLogD3DDebugWarnings () |
| bool | D3D12_ShouldBreakOnD3DDebugErrors () |
| bool | D3D12_ShouldBreakOnD3DDebugWarnings () |
Variables | |
| int32 | GAllowAsyncCompute = 1 |
| TAutoConsoleVariable< int32 > | GD3D12DebugCvar (TEXT("r.D3D12.EnableD3DDebug"), 0, TEXT("4 to enable CONTINUING on errors (-d3dcontinueonerrors)\n"), ECVF_RenderThreadSafe|ECVF_ReadOnly) |
| int32 | GPreferredBarrierImplementation = 1 |
| DWORD | GD3D12CallBackCookie = 0 |
| bool D3D12_ShouldBreakOnD3DDebugErrors | ( | ) |
| bool D3D12_ShouldBreakOnD3DDebugWarnings | ( | ) |
| bool D3D12_ShouldLogD3DDebugWarnings | ( | ) |
| int32 GAllowAsyncCompute = 1 |
| DWORD GD3D12CallBackCookie = 0 |
| TAutoConsoleVariable< int32 > GD3D12DebugCvar(TEXT("r.D3D12.EnableD3DDebug"), 0, TEXT("4 to enable CONTINUING on errors (-d3dcontinueonerrors)\n"), ECVF_RenderThreadSafe|ECVF_ReadOnly) | ( | TEXT("r.D3D12.EnableD3DDebug") | , |
| 0 | , | ||
| TEXT("4 to enable CONTINUING on errors (-d3dcontinueonerrors)\n") | , | ||
| ECVF_RenderThreadSafe| | ECVF_ReadOnly | ||
| ) |
| int32 GPreferredBarrierImplementation = 1 |